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The value you can set the hammer strikes to isn't limited by code I should note, as in if you'd like to, you can set it so that 1,000 or 10,000 or however many strikes you'd like will remove a structure, basically too many to be ever realistically practical! You can accomplish this by setting the Fortify_Building value in your modoverrides.lua to a very low value, for 10,000 it would be 0.0001 for instance.
(
name = "Beefalo_Protect",
label = "Structure Protection",
)
Also: noted, send a crashlog (through pastebin) if you can, I believe I have vetted out most of the crashes of the mod so far, but on the offchance this is a new one, I'd be glad to fix it of course :o
I just told them that you have a good point, lol.
Oh, yeah, this trading mod looks dope! I've always wanted a feature like that, so I tried to use it the other day, with several other mods, and it crashed when someone tried trading using it. But it might have been a conflict with some modded item from outside. I didn't had the time to properly check the log at the time. But I'll try it again and see how it goes!
To answer your original question though: I am iffy on permitting others to use my mod code but I guess I ultimately wouldn't be against it if the credit is given when due. However, I do plan to upkeep this mod for the foreseeable future, and you'd then have to follow those updates/copy the code again each time, which does get pretty painful (even if you keep the mod private)
That being said: this was actually a design choice I ended up implementing after release and a few months of testing, the opposite was complained about originally: AKA people would accidentally store things in a chest they did not know was owned, and then when they tried to get the item back, they found it was locked. It formed a "trap" on storage of sorts, where you could "gatekeep" someone's items if someone unassmingly stored something in your container.
May I suggest to your friend they can leave the items for trade beside the chest, or build another chest she and the intended tradee own? She can add them as an owner of course!
A special configuration for this is in my view very niche, and I think would do more harm than good (see the above instance, it happened quite a lot actually, even for people who did like the feature as it was)
I was asked by a friend to do a modification in this improved ownership mod of yours here. To make it so people that do not have access to a container can add things to the container, but not open it. My friend said that, although your mod is better than the original ownership mod in all other aspects, she wished to be able to be able to do so. Then people in the server can put stuff in other people's crates when they are talking in vc and trading with each other.
So I was thinking about putting a configuration that allows people to put stuff into locked containers. But I wanted to ask you first if you want to do it? Cause I think this mod is great and I didn't wanted to republish your work for such minor detail. I prefer if all credits go to you xD
https://drive.google.com/file/d/1SB5aYvGeeYo2TLFmGK9t_41sPA5E52Tr/view?usp=sharing
thanks.
Link to logs: https://justpaste.it/bj697
I can give more information if you need it.
Just to clarify, the BEE BOX bug that I submitted the logs for, were for a Dedicated Server (ran on my own pc, but dedicated)
The Houndious Shootious bug (Just crashed the server again to get you the logs for that one: https://justpaste.it/1z7qk) are on an In Game Hosted Server.
server log
I do actually want to mention I've identified the issue I believe, and have a fix pending for it! One more thing I need to confirm though: you were hosting an in game server if I'm not mistaken, right? @twitch.tv/ElTuku473 en vivo pá
Also on the locked chests point: woodie is supposed to be unable to charge in moose form near the vicinity of chests, this is accounted for; the fact that the woodie is able to charge tells me that the chests were either public, or this protection setting was disabled. Check the config of your server, or send the log if you want to be sure.
On that also: the inability to store chester's eyebone into locked containers or backpacks is a deliberate feature of the mod, it is to prevent people from locking away chester and other irreplaceable items permanently. This is a setting you can disable, you can turn off locked containers to disable such a behavior.
I am not aware of any crashes from giving nightmare fuel to the terrarium also, it is possible that another mod you are running is causing the crashes. Can you provide the logs from the server you are experiencing crashes from? I will test it on my end as well.
In addition, I switched to this mod because if we give nightmare fuel to the terrarium, the server crashed. This mod has the same issue. Could you look into it? Do you need logs?