Kenshi
478 ratings
Unofficial Patches for Kenshi
7
5
5
6
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
41.473 MB
9 Jan, 2022 @ 10:12am
12 Jan @ 12:11pm
26 Change Notes ( view )

Subscribe to download
Unofficial Patches for Kenshi

Description
The Unofficial Patches for Kenshi (UPK) is a compilation of published bugfixes and several QoL improvements into one mod that's easy to download and manage. The changes incorporated here either are my own, or were provided with permission from the original mod authors. Please check the Credits[www.nexusmods.com] for the names and links to what mods have been incorporated with author's permission and go give them a thumbs-up (here on Steam) or endorsement (on Nexus)! Some changes include the following:

The Unofficial Kenshi Patch
Slopeless (Nexus Version)[www.nexusmods.com]
Fixes provided by SCARaw (i.e. Calm Ambient Sound[www.nexusmods.com], Crab Tournament FIX[www.nexusmods.com], Limbs Icons Fix[www.nexusmods.com])
Fixes provided by Shidan (i.e. Shidan's Tweaks & Fixes [Fixes only])
GE0DZ's Tweaks[www.nexusmods.com] (my own contributions)
Grammar Paladin - Reupload (EN module only)
And much more...

If you want a complete breakdown of what's been changed, please read the Full Changelog[www.nexusmods.com] for more info. For assistance with any issues that may arise with using the UPK, please read the Compatibility and Troubleshooting[www.nexusmods.com] guide. You may also find more info in this mods comments section both here and on Steam. For any questions regarding modding in general, please check out the following Discord servers:

Official Kenshi Discord Server[discord.gg] (Lo-Fi Games official Discord Server for Kenshi)
Kenshi Community Discord Server[discord.com] (Kenshi fan server, most modders can be found here)
Genesis Modding Guild Discord Server[discord.gg] (Genesis modding server, lots of modders can be found here)

IMPORTANT
As of Version 3.3 of the Unofficial Patches for Kenshi, the UPK has been split into two mods. Both mods work independently of each other, though in the future the EN module may require the Main module as a dependency:

Unofficial Patches for Kenshi (Main module, all bugfixes and Qol improvements, as well as grammar changes related to new items, research, etc.)
Unofficial Patches for Kenshi EN (English module, all vanilla grammar corrections to dialogue, names, descriptions, etc.)

The reason for this is because of how many grammar changes were incorporated with Grammar Paladin. Kenshi's player base ranges across the world, and I felt uncomfortable making changes that might result in non-English speaking players being unable to understand numerous dialogue changes. Modding at the end of the day is about trying to keep things new and fun for everyone, and I want to avoid doing something that could massively infringe on that goal. Therefore, going forward this is how the UPK will be structured:

Included in both modules
Any Dialogue changes that address bugs (i.e. Honest Big Grim - Quest Fix, Tinfist's WANTED poster reward and Skeleton repair bed cost typos)
All Dialogue Condition changes
All Dialogue Effect changes
All Dialogue trigger changes
Removed Dialogue changes
Removed Dialogue Condition changes
Removed Dialogue Effect changes
Removed Dialogue trigger changes
All current Dialogue Package changes
All current New Dialogue changes (i.e. Fixed Vanilla Raids and Recruit Ray by freeing him[www.nexusmods.com])

Included in UPK EN
Vanilla Dialogue grammar corrections
All Word Swap changes (including new word swaps such as any of the OPENER word swaps)
Vanilla Name corrections
Vanilla Description grammar corrections

Not included in UPK EN
New Items (i.e. Fishsticks, no way to split off item names/descriptions)
New Names (i.e. Composite Runners + Strings Fix, too reliant on core mod changes to split off on its own)
New Descriptions (i.e. Composite Runners + Strings Fix)

MY PATCHES
Additionally, there are several patches for the UPK. Please check out the mod's Steam page and/or read through the UPK's Compatibility and Troubleshooting guide for more info.

Unofficial Patches for Kenshi - Limb Icons Fix (Anatomical) Patch
Unofficial Patches for Kenshi - No Running Garru Herd Fix
Unofficial Patches for Kenshi - No Stone Camp Trader's Patch
Unofficial Patches for Kenshi - Reduced Stones and some Other Foliage Patch

OTHER PATCHES
Here is a list of patches made by other mod authors, go check them out!

Unofficial Patches for Kenshi - No Swamp Distant Towns

MIRRORS
Nexus Mods is currently the only other place where the UPK is being updated by me. There are no plans to use any other modding site at this time. All modules and patches can be found here.

Unofficial Patches for Kenshi on Nexus Mods[www.nexusmods.com]

TRANSLATIONS
Here is the current list of known translations:

Unofficial Patches for Kenshi CN
Unofficial Patches for Kenshi JP

ARTICLES
If you want to improve your Kenshi modding experience, please check out the following articles below:

Recommendations: Performance Improvement Mods[www.nexusmods.com]
Recommendations: Bugfix Mods[www.nexusmods.com]
Recommendations: Quality of Life Mods[www.nexusmods.com]
386 Comments
GE0  [author] 18 hours ago 
@Nactarune Yes, though parts of it are in the EN module. I had to split them due to the dialogue changes, but since the EN module doesn't work it's causing issues. If you want to use it, just load it after the UPK. It should work just fine.

@bondi Most likely it's vanilla Kenshi. I forget which author in the Discord said this as I'm not active there anymore, but most issues can usually be tied back to the base game engine.
bondi 24 Aug @ 10:59am 
Thanks for your response! I thought another mod was causing this, but the weird thing is that most of my mods are fixes or small tweaks. The only mod that isn’t is Kaizo, but I don’t remember Kaizo causing these problems in other playthroughs.
Nactarune 24 Aug @ 7:39am 
GE0  [author] 23 Aug @ 1:55pm 
It's pretty much an entirely new holy caravan package, largely to fix issues from the vanilla one. I think one of the AI changes that was needed to fix some things was to remove the feature where they don't target humans. It should have still worked as it inherits AI behavior, but maybe I forgot something or there was a bugfix I'm unaware of.
Flazz 23 Aug @ 1:50pm 
@GE0 I might be wrong, but I've just never seen that happen in 1200 hours of playing Kenshi and I've done two Holy Nation playthroughs before. I just had a brief look in the fcs and saw that this does something with holy nation caravans, and it might have been a lost paladin from one of those caravans who has the ai to enslave people.
GE0  [author] 23 Aug @ 1:08pm 
@Flazz I'll take a look at the AI package for it, that's the only AI adjustment to the Holy Nation I can think of where you'd be experiencing that.
Flazz 23 Aug @ 1:02pm 
I'm pretty sure it was one of the caravans and a paladin or sentinel that was in it decided to run over and enslave me.
GE0  [author] 22 Aug @ 9:25pm 
@bondi I'll take a look. the UPK doesn't touch those NPCs, so most likely either it's a vanilla Kenshi bug or some other mod.

@Flazz Are you talking about the Holy Nation Caravans?
Flazz 22 Aug @ 8:12pm 
Why did you turn the Holy Nation into slavers? I was attacked by hungry bandits in town and paladins enslaved me. It's this mod that causes that. I'm not sure how it's lore friendly for paladins to kidnap and enslave humans in town. Especially considering I did the holy citizen start.
bondi 22 Aug @ 7:24am 
Important NPCs like the Dust King, Ponk, Screamer the False, Tora the Fearless keep despawning. I had to import the game multiple times.

This is my mod profile
https://pastebin.com/raw/1xHa2NTz