Starbound

Starbound

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Stub Your Toe
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2 jan, 2022 @ 16:15
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Stub Your Toe

Beskrivning
This mod adds the possibility of hitting your toe on any object you may pass by.


The mod checks 4 times a second if you walked by a ground anchored object and rolls a 1 in 10000 dice on if you hit your toe on said object, on average this means that you'll hit your toe every ~41.667 minutes (assuming that you're constantly walking infront of objects).
The severity of the hit (and the acompanied status effect) depends on your speed, with the mod featuring by default 3 severity levels.
When the given status effect expires, you will be given the acompanying status effect of the previous tier, this will continue untill you finally reach tier 1, where it'll just expire.

As for the status effects:
  • The first tier gives you a 75% speed debuff for 65 seconds and can be trigerred by moving at walk speed.
  • The second tier disables running for 20 seconds and can be trigerred by moving at run speed.
  • The third tier disables movement for 5 seconds and can be trigerred by moving faster than run speed.


Addons:
Curse of the Stub
32 kommentarer
Acoolpro2 11 apr @ 9:43 
Be me:
Wearing a heavy suit of modified armor made of titanium alloy:
Stub toe going 300 MPH:
Die.
!One-Worm! 7 okt, 2023 @ 9:16 
imagine stubbing your toe in a game bc you want to ;-;
ThatSouthernLady 3 feb, 2023 @ 8:01 
just like real life (totally didn't just stub a toe a minute ago.....ow)
Naomi 27 jan, 2023 @ 14:10 
Add a fourth tier that causes you to instantly die. Only occurs on casual tho.
Ribbons0121R121 24 dec, 2022 @ 7:22 
an excellent addition to my collection
Dusty 22 apr, 2022 @ 19:40 
This is the best mod I've ever subscribed to.
Non-Employee 20 apr, 2022 @ 8:14 
The fact this mod exists and has so much complexity to the chance of stubbing your toe is just wonderful. :bigjohn:
Lobotomite 24 mar, 2022 @ 12:57 
Make a version that automatically kills you if you pass a table no matter the possibility :2019smile:
NihilRetnar 1 mar, 2022 @ 9:23 
Maybe there is a way to attach another script to the player to check if they have the effect then cause the emote? Maybe by patching some player file or something? I'm not confident in what I suggest though.
For the swarm 17 feb, 2022 @ 10:20 
bruh