安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
other one was before starting apocalypse run. this one is after.
theres too much text to put into pastebin but theres 6 different stack trace errors
Hey dont know if this helps. It's the last bit of the console.txt
Can you send an error log?
Relax, “FastTick” is an optimization solution only, it runs 10 times slower than OnPlayerUpdate, I put it in less critical functions that require a large number of unnecessary calculations, such as the “armor” that checks the condition of all vehicle parts and compares them with the previous value. In my opinion, this type of thing is a waste of processing power when it is run every frame of the game(Just venting)... Do you have more mods installed? I believe I used a very generic term and it must be conflicting with other modders' codes.
function: Papa_Chad_Vehicle_Armor.lua -- file: Papa_Chad_Vehicle_Armor.lua line # 87 | MOD: Military Tool Kit.
[05-09-25 23:13:05.972] ERROR: General f:0, t:1757135585972> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: Add of non-table: null at KahluaThread.tableget(KahluaThread.java:1530
Appears to be related to the 'FastTick' object from 'Papa_Chad_FastTick_Event.lua', no clue why it comes back as null and causes error spam any time I load into a new game.
Reverting to the older 'Events.OnPlayerUpdate' for the armor and track files seems to have gotten rid of the load errors and in game error spam, but no doubt re-introduces the problems you were trying to fix with the whole 'FastTick' workaround.