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other one was before starting apocalypse run. this one is after.
theres too much text to put into pastebin but theres 6 different stack trace errors
Hey dont know if this helps. It's the last bit of the console.txt
Can you send an error log?
Relax, “FastTick” is an optimization solution only, it runs 10 times slower than OnPlayerUpdate, I put it in less critical functions that require a large number of unnecessary calculations, such as the “armor” that checks the condition of all vehicle parts and compares them with the previous value. In my opinion, this type of thing is a waste of processing power when it is run every frame of the game(Just venting)... Do you have more mods installed? I believe I used a very generic term and it must be conflicting with other modders' codes.
function: Papa_Chad_Vehicle_Armor.lua -- file: Papa_Chad_Vehicle_Armor.lua line # 87 | MOD: Military Tool Kit.
[05-09-25 23:13:05.972] ERROR: General f:0, t:1757135585972> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: Add of non-table: null at KahluaThread.tableget(KahluaThread.java:1530
Appears to be related to the 'FastTick' object from 'Papa_Chad_FastTick_Event.lua', no clue why it comes back as null and causes error spam any time I load into a new game.
Reverting to the older 'Events.OnPlayerUpdate' for the armor and track files seems to have gotten rid of the load errors and in game error spam, but no doubt re-introduces the problems you were trying to fix with the whole 'FastTick' workaround.