Project Zomboid

Project Zomboid

1,440 ratings
Military Tool Kit
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File Size
Posted
Updated
21.278 MB
2 Jan, 2022 @ 12:01pm
3 Sep @ 11:02am
14 Change Notes ( view )

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Military Tool Kit

Description
This is a support mod for my other mods, it adds scripts and tools to create Real Military Vehicles.
It is compatible with B42 and partially compatible with B41 Single and Multiplayer

Features
  • Animated Tracks
  • Tracks Sound
  • Animated Doors
  • Animated Addons
  • Armored Vehicle Body
  • Turrets for vehicles (It's not implemented to B41)
    The turrets have heavy coding that adds a completely new ballistics system that is independent of the systems in the Standard Game, performing calculations for each projectile independently, calculating its energy, ability to cause damage and transfix bodies, vehicles and walls.
  • Common Items and Tools
    This mod also adds items and parts common to my mods. Note, none of these items will spawn in your game unless you have the mod in which it is used.
Cannons/Heavy Machine Guns
My mod currently adds support for the following heavy machine guns
  • Browning M2HB
    That uses 12.7x99mm (.50 BMG) Round, which must be loaded into the 12.7x99mm (.50 BMG) Ammo Box.

  • M61 Vulcan Cannon
    That uses 20mm Round and 20mm Round HE (High Explosive).

  • 76mm Gun M32
    That uses 76mm Round (Armor Piercing) and 76mm Round HE (High Explosive).

If you like my mod feel free to buy me a coffee :)

[ko-fi.com]


On Lockdown
This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour.

Workshop ID: 2705406713
Mod ID: Military_Tool_Kit
62 Comments
DOCTOR_DOGE 30 Sep @ 1:31pm 
i cant find the weapons, the vehicles spawn whitout weapons
SDgamer 23 Sep @ 9:43pm 
Only since Angry Turrets is a mod for B41, if you are willing to, could you please make a B42 Sentry Gun mod? Need something to go with other Defensive Structure mods i have installed for the Horde Night mod
Ki Charn Ro 15 Sep @ 8:48am 
https://pastebin.com/pfpY5k9X

other one was before starting apocalypse run. this one is after.

theres too much text to put into pastebin but theres 6 different stack trace errors
Ki Charn Ro 15 Sep @ 8:42am 
https://pastebin.com/nPrvM1Kh

Hey dont know if this helps. It's the last bit of the console.txt
Papa_Chad  [author] 15 Sep @ 8:28am 
@Ki Charn Ro
Can you send an error log?
Ki Charn Ro 15 Sep @ 7:22am 
Actually, military toolkit at top of load order, apc, humvee and cargo apc and i still get 1000s of errors. military toolkit by itself and i get 1000s of errors on a new save. any fix would be super appreciated i cant understand lua
Ki Charn Ro 14 Sep @ 5:46pm 
Hey im getting 1000's of errors when i load in. Every mod i have works flawlessly, any idea if your mod has any incompatibilities? I'd love to use it
Hunterr 7 Sep @ 5:55am 
Finally we get working turrets for military vehicles, peak zomboid haha :D I hope that Ki5 modder will add a function like this for the Oshkosh trucks, too cause it has a turret but no function.
Papa_Chad  [author] 6 Sep @ 9:45am 
@Nacalal
Relax, “FastTick” is an optimization solution only, it runs 10 times slower than OnPlayerUpdate, I put it in less critical functions that require a large number of unnecessary calculations, such as the “armor” that checks the condition of all vehicle parts and compares them with the previous value. In my opinion, this type of thing is a waste of processing power when it is run every frame of the game(Just venting)... Do you have more mods installed? I believe I used a very generic term and it must be conflicting with other modders' codes.
Nacalal 5 Sep @ 10:28pm 
Seem to be getting the following error.

function: Papa_Chad_Vehicle_Armor.lua -- file: Papa_Chad_Vehicle_Armor.lua line # 87 | MOD: Military Tool Kit.
[05-09-25 23:13:05.972] ERROR: General f:0, t:1757135585972> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: Add of non-table: null at KahluaThread.tableget(KahluaThread.java:1530

Appears to be related to the 'FastTick' object from 'Papa_Chad_FastTick_Event.lua', no clue why it comes back as null and causes error spam any time I load into a new game.
Reverting to the older 'Events.OnPlayerUpdate' for the armor and track files seems to have gotten rid of the load errors and in game error spam, but no doubt re-introduces the problems you were trying to fix with the whole 'FastTick' workaround.