RimWorld

RimWorld

2,483 ratings
Romance On The Rim
25
6
35
9
9
2
12
6
8
6
3
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
9.754 MB
14 Nov, 2021 @ 2:24am
24 Sep @ 12:12pm
75 Change Notes ( view )

Subscribe to download
Romance On The Rim

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Romance On The Rim
I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup. The goal of this mod is to make vanilla romance more lively and flavorful. It adds a new "Romance" need and several romantic interactions, thoughts, and precepts.

Features
1. New need: Romance:
Pawns who have lovers will feel good or bad based on its level; they can get it through (automatic) romantic interactions.

2. New "interactions"
When their romance need level is low, colonists will spend some time doing these kinds of romantic activities:
  • Kiss.
  • Pillow talk, lovers will stay in their bed for a while chit-chatting.
  • Get joy together; they will use the same form of recreation. It's nice to see them playing poker or billiards together, right? This also support modded joy activities,
  • (Royalty) Play an instrument for their lover.
  • Skygaze together.
  • Argument and quarrel. (Feb 2024)
  • Shared reading. (Apr 2024)
  • Read together. (Oct 2024)
  • Snowball fight. (Dec 2024)
If you really like or hate one of them, you can adjust their happening weights in mod settings. Set it to 0 will completely disable that kind of interaction.

3. New Thoughts:
  • Longing: after lovers separate (not on the same map) for a while, this concern will aggravate then alleviate over time.
  • Reunion: if they separate for a while and meet again
  • Estranged: if they separate for a long time. It will decrease their social opinion over time.
  • Worry & Recovered: when one's lover is sick.
  • Resurrected

4. Precepts (Ideology):
This mod adds four precepts that allow you to take more control over romance in your colony: Cheating, Romance attempt, Breakup, and Marriage proposal. Generally, there're four options: Arranged (those four kinds of interactions will not triggered naturally, you can only execute it manually with right click (Edited: they're moved to Social Card in 1.4 now). Forbidden (simply set its prob to 0), Discouraged (halve its chance), and Encouraged (double its chance).
What's your view of love? Would you like nobody in your colony will marry or breakup? An Utopia where no one will cheat others?

5. Wedding Ritual (Jan 2024):
Immersive wedding day using ritual system in Ideology. Tailor every detail to your preference, choosing the ideal time and location for your ceremony. Assign roles, including the officiant, bridesmaids, groomsmen, parents of the couple, flower girls, and ring bearers. It also offers options for group or slaves' marriages.

6. Quests (Feb 2024):
Romantic-story elements (I hope so) using quest system.
  • Diplomatic Marriage
  • Diplomatic Marriage - Away
  • Orphan Lover
  • Bond of Freedom (Ideology)
  • Crush & Secret Admirer (Biotech)
  • Adoption Chance
  • Kidney Trader
  • A Heart's Return
  • From the Ashes
You can request and offer diplomatic marriage through comms console.
Have fun exploring them in game. Feedback are more than welcome.

7. Misc:
  • Lovers will try to have the same daily routine, when their lover is going to the bed, they will try to do so.
  • You can manually start a marriage for couples at the marriage spot, without waiting for the annoying RNG. Left click the marriage spot and initiate one using that gizmo.
  • You can see how long two pawns have been in relationship and their anniversary date in social tab.

Known issue:
Pawns involved in romantic interactions cannot be selected in the Ritual dialog. This limitation is deeply rooted in the current implementation, and unfortunately, I have not been able to find an elegant solution to address it. You can draft to force canceling their interactions before the ritual. I apologize for any inconvenience this may cause.

FAQs:
1. Is it safe to add or remove to an ongoing save?
A: I think it's fine to add it, but removing this mod would be risky. Backup your save before doing that.

2. Can I disable some features I don't want in this mod?
A: Yes, in mod settings you can disable need & interactions, thoughts or quests.

3. Why my colonists don't do romantic interactions automatically?
A: I've spent a lot of time on the AI, making it "smarter" but it is still fragile. Here is something you can check:
  • Are the map safe? Are they close enough?
  • Your pawns having romance need? Is the level low?
  • Your pawns status, are they hungry, or sick, or doing emergency/forced job? What about their timetable setting, is it Work? (They won't do that in assigned work time).

4. Is it compatible with other romance mod, like Rational Romance, Psychology or Vanilla Social Expanded?
A: I don't use them personally. From the comment section, they're fine. If you encounter any compatible issues, submit it in the bug report and I will try to fix them.

5. What about Way Better Romance?
If you checked out the "Way Better Romance" mod page, there are built-in patches available, ensuring seamless integration with this mod. A huge shoutout to the mod's creator, @divineDerivative, for their exceptional work. If you're in search of a more serious and realistic experience, that high-quality mod is definitely worth a try.
As for this mod, our focus isn't on creating a serious tone – and that's a deliberate choice. Instead, we're trying to craft moments that are funny, emotionally resonant, and dramatically engaging.

Credits:
Preview generated by OpenAI's DALL·E.

Modding is my hobby, I don't need any donation for this. If you like my mod, just rate it to support me.
Popular Discussions View All (8)
176
20 Oct @ 8:36pm
PINNED: Bug report!
telardo
85
17 Oct @ 4:12pm
PINNED: Any suggestion or feature request?
telardo
1
1
21 Nov, 2021 @ 7:17pm
PINNED: Compatibility Guide (For modder)
telardo
813 Comments
NinjaBeest 14 hours ago 
@Killer29687
Personally I use both fine and haven't had a fatal issue or seen anything necessarily conflicting between the two. Recommend for whatever weird issue is coming up to use chat gpt, copy and paste your log error or multiple log errors you are getting and ask chatgpt what this log error(s) is because of. Maybe say any other details too that might help. It does a fantastic job telling you right away usually what the problem is. Funny enough chat gpt is a lifesaver with even rimworld modding haha.
Killer29687 29 Oct @ 4:09pm 
trying to narrow down a annoying issue @ninjabeest anychance you know if this effects HAR as im getting conflicts
NinjaBeest 29 Oct @ 12:04pm 
@Jack
The two are not currently compatible by design, look further in the comments and threads this has been a huge discussion asking for compatibility between this mod and intimacy.
Jack 29 Oct @ 11:15am 
I have this mod and another mode called Intimacy I think and I'm not sure if either one of these or something else is going on, but a lot of my pawns are constantly having a mood debuff for "craving intimacy" even while having "got some lovin"

Any idea if it's this mod or other or something else I might have missed?
DLX Nacho 28 Oct @ 11:41am 
love this mod. thx! :necroheart:
fdymod 27 Oct @ 5:56am 
很遗憾,跟Intimacy - A Lovin' Expansion发生冲突
soviet_pingu 24 Oct @ 6:17am 
@摇摇摇yz 工作世界在爱情实验室里或者gitgud
Grave 22 Oct @ 6:49pm 
Is there a diagram of positions required for the wedding ritual? With every new wedding placement I have to tinker with the room until someone doesn't leave(not enough space)
摇摇摇yz 16 Oct @ 11:51am 
边缘工作世界在哪
Mechanomical 14 Oct @ 6:05pm 
Honestly I only kind of wanted the compatibility because that is somehow the only mod that came up with a lovin' only with spouse if married precept, literally nothing else has it, if someone were to make a solo mod just for the precept I would take it.