Stellaris
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Fatal Foundations Story Pack [4.0]
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14 окт. 2021 г. в 3:13
28 мая в 7:26
Обновлений: 42 (просмотреть)

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Fatal Foundations Story Pack [4.0]

В 1 коллекции, созданной FirePrince
FirerPrince Stellaris 3.14
Предметов: 46
Описание
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend?

This mod is a v4.0 update of the great Fatal Foundations Story Pack by TFL.
Note: This mod very rarely requires an update (since no vanilla keys are overwritten and syntax changes are mainly not affected), so it should still be backwards compatible up to 2.8 or earlier.

Features
  • New Mid-game mini Crisis: Overgrowth (since 3.3 – ACE support if present – thx OldEnt)
  • New Event Chains
  • New Anomalies
  • New L-Gate Event (coexist) [Distant Stars Required]
  • New Excavation [Ancient Relics Required]
  • New Quests
  • Some reactivated/finished Vanilla Colony Events, e.g. Mysterious Plague (since 3.2 – from 2.1 updated & fixed)
  • Mod Settings accessible via Dynamic Mod Menu (or Edict if not present)

Compatibility
  • No DLC’s are mandatory, but some events will not fire without them
  • No vanilla files overwritten
  • Save game compatible
  • The Merger of Rules support (minor)
  • Not expressly tested with any other mods, so if any conflicts arise, let me know.
Mod flag: fatalf_mod_active and var: @has_fatalf_mod

Localisation

All credit goes to the original author TFL and his helpers.
You’re having the dreams too, aren’t you? Those colorful clouds piercing through the floating windows, promising nothing but your greatest desires. The Humans rejected it, but our people did not. With every step, I convinced myself that it was too good to be true, that something like this doesn’t just happen without a reason.
Well… I can tell you that I was half right.


If you enjoy this mod, please rate it positively and favorite it, so others can find it more easily.

Комментариев: 180
captainducko 20 июл в 7:19 
cool mod...how do I stop the seed ships they appear to keep respawning lmao
Aphyxia 21 июн в 15:07 
The architect traits from the event are gone when using the evolutionary predators origin and gaining a perk. I think it generates a new sub-species in the background and that's why.
wancar 31 мая в 4:58 
Thx!
Numina 28 мая в 20:35 
Thank you for coming back!
AltoidsMaximus 28 мая в 10:05 
Love you for the update, love you.
FirePrince  [создатель] 28 мая в 8:09 
yes
Quantum Anubis 27 мая в 16:15 
will the 4.0 version be available on the workshop in the future?
davvok 23 мая в 1:46 
I've always wanted a steam mod to tell me to go someplace else. Fascinating.
wancar 19 мая в 18:02 
Thx @FirePrince, we'll be waiting with bated breath :)
FirePrince  [создатель] 16 мая в 5:10 
Next week