Stellaris

Stellaris

632 ratings
Fatal Foundations Story Pack [4.1]
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File Size
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2.943 MB
14 Oct, 2021 @ 3:13am
2 Oct @ 12:26am
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Fatal Foundations Story Pack [4.1]

In 1 collection by FirePrince
FirerPrince Stellaris 3.14
46 items
Description
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend?

This mod is a v4.1 update of the great Fatal Foundations Story Pack by TFL.
Note: This mod very rarely requires an update (since no vanilla keys are overwritten and syntax changes are mainly not affected), so it should still be backwards compatible up to 2.8 or earlier.

Features
  • New Mid-game mini Crisis: Overgrowth (since 3.3 – ACE support if present – thx OldEnt)
  • New Event Chains
  • New Anomalies
  • New L-Gate Event (coexist) [Distant Stars Required]
  • New Excavation [Ancient Relics Required]
  • New Quests
  • Some reactivated/finished Vanilla Colony Events, e.g. Mysterious Plague (since 3.2 – from 2.1 updated & fixed)
  • Mod Settings accessible via Dynamic Mod Menu (or Edict if not present)

Compatibility
  • No DLC’s are mandatory, but some events will not fire without them
  • No vanilla files overwritten
  • Save game compatible
  • The Merger of Rules support (minor)
  • Not expressly tested with any other mods, so if any conflicts arise, let me know.
Mod flag: fatalf_mod_active and var: @has_fatalf_mod

Localisation

All credit goes to the original author TFL and his helpers.
You’re having the dreams too, aren’t you? Those colorful clouds piercing through the floating windows, promising nothing but your greatest desires. The Humans rejected it, but our people did not. With every step, I convinced myself that it was too good to be true, that something like this doesn’t just happen without a reason.
Well… I can tell you that I was half right.


If you enjoy this mod, please rate it positively and favorite it, so others can find it more easily.


187 Comments
MK Black 3 Oct @ 8:31am 
Wow, this is awesome. Thanks!
FirePrince  [author] 2 Oct @ 10:33pm 
@Rahl81: thank you, added!
@Gibrun Thane: ja doch, schwebt dir was konkret vor?
Rahl81 2 Oct @ 9:53pm 
Gibrun Thane 2 Oct @ 4:02pm 
huhu, wäre es möglich deine Deutsch übersetzung zu aktualisieren? Dein Mod ist top und ich und nen Freund freuen uns den mitreingenommen zu haben.... lg
FirePrince  [author] 1 Oct @ 1:51pm 
Updated to 4.1. Vanilla 4.0/4.1 has in general MP desync problems now. If there was a bug with the architect traits I also fixed this.
Shindig 23 Sep @ 7:38am 
Sitting and waiting for 4.1 ver
Bepiss 7 Sep @ 3:44am 
I really love the content in this mod, but I have a suspicion MP game goes into desync loop because of it. I will try playing without the mod to see if issue is resolved.
captainducko 20 Jul @ 7:19am 
cool mod...how do I stop the seed ships they appear to keep respawning lmao
Aphyxia 21 Jun @ 3:07pm 
The architect traits from the event are gone when using the evolutionary predators origin and gaining a perk. I think it generates a new sub-species in the background and that's why.
wancar 31 May @ 4:58am 
Thx!