RimWorld
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[XND] Proper Shotguns (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
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25 Ağu 2021 @ 0:13
26 Ağu @ 7:59
10 Değişiklik Notu ( görüntüle )

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[XND] Proper Shotguns (Continued)

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Source is for Pull Requests https://github.com/Jellypowered/ProperShotguns/


An update of XeoNovaDan's Mod:
Proper Shotguns


Overview
Pump shotguns and chain shotguns will fire 6 pellets simultaneously, rather than one single shot.

This also isn't like other similar mods in the sense that shotguns with this will fire buckshots properly, rather than technically fire one pellet after the other very quickly. This effect is most noticeable in shotguns that fire bursts such as the chain shotgun.

Demonstration:



Damage rounding can be configured in Mod Settings:
Random - damage rounding is random (e.g. 22 damage w/ 6 pellets does 3-4 damage per pellet)
Standard - damage rounding follows normal rounding rules (e.g. 22 damage w/ 6 pellets does 4 damage per pellet)
Up - damage is always rounded up
Down - damage is always rounded down

Compatibility
Mods:
Proper Shotguns includes patches for the following mods:
  • Merp's Shotgun Pack
  • Orassans
  • Rimsenal (All modules)
  • WeaponTech
  • Rimmu Nation
  • Vanilla Weapons Expanded - Laser
  • Vanilla Factions Expanded - Settlers
  • 20th Century Weapons Mod Unofficial 1.0
  • Apex: Rimworld Legends
  • HALO: Rimworld Psychic Pulse Weaponry
  • HALO: Rimworld Auxiliary Charge Armory
  • Halo UNSC Weapon Pack
  • Hunting Rifle + Sports Shotgun Series Pack
  • Incendiary Shotgun
  • Metro Armory
  • Project Fallout
  • Project Itzal (Shotgun Only Pack and Extras included.)
  • Rim Contractors Arsenal
  • RT's Weapon Pack Reloaded
  • Rimworld Westernization Project
  • Starship Troopers - Weapons
  • USCM - Core
  • Weapon Attachments
  • Westerado
  • [RH2] Rimmu-Nation²
  • Morgante Post Apocalyptic Weapons Pack
  • FCP Fallout Makeshift Weapons Pack
  • FCP Fallout New Vegas Shotguns

Mods supported by Author:
The authors of these mods have made their mods compatible with Proper Shotguns!

Any mods that add shotguns that haven't been patched will still work, but they won't fire proper buckshots.

If you wish to make other weapons function with this, see this mod's GitHub wiki: https://github.com/XeoNovaDan/ProperShotguns/wiki

Saves:
Can safely be added to ongoing saves. There may be error messages when removing this mod from a save, but they should be harmless.

Links:
FlamingLlama's Proper Shotgun Patches This patch pack includes patches for VWE Frontier, Quickdraw, as well as Core, and includes the patch for Biotech's Militor's Mini-Shotgun!
Credits
Brrainz - for their fantastic Harmony Patch Library!
Marnador - for the RimWorld-style font
Spdskatr - for helping with RoundRandom
dninemfive - for the patch with WeaponTech, and RimmuNation by extension
Chicken Plucker - also for the RimmuNation patch
XeoNovaDan - For making the original mod.

I've fixed the damage always being the same bug on random.
This was forked from XND's version and bugfixed/updated. I pulled all the shotgun patches (such as Pet Mudstone's Patch Pack I could find and included them. If you've got a mod you'd like patches for, drop it in the comments and i'll get to it when I can. Jelly
117 Yorum
Jellypowered  [yaratıcı] 26 Ağu @ 7:59 
Merged and updated!
Jellypowered  [yaratıcı] 26 Ağu @ 7:53 
Oh Don't even worry about it, i'm still bashing my way through git too haha, I had to update some things last night and I mistakenly commited too soon, then had to merge and stuff... that might have caused issues on your side lol
Isla 26 Ağu @ 6:48 
Great! After a little branch shuffling, I've submitted a pull request for GTek's Arsenal support, too. One day, I'll figure out how to use Git properly-
Jellypowered  [yaratıcı] 25 Ağu @ 22:00 
Merged and Updated! Thanks!
Isla 25 Ağu @ 15:26 
I submitted a pull request to update the Rimmu-Nation 2 patch to cover the Pancor Jackhammer that was added to it. I've also got a patch for GTek's Arsenal waiting to be submitted after that's merged in.
AcetheSuperVillain 26 Tem @ 17:43 
Gtek's Arsenal?
Gene 22 Tem @ 16:24 
So glad that this got fixed - sweeping/getting swept by militors was fun but kind of silly. Thanks a ton!
Farbott 19 Tem @ 23:44 
fun fact! it does work!
Jellypowered  [yaratıcı] 19 Tem @ 20:24 
Someone would likely need to make a patch for it. When I start playing again I may add it to the mod. Or, the Source will be up to date soon on Github, I accept Pull Requests!
Farbott 19 Tem @ 20:12 
Does this work with Odyessy's unique chain shotguns? not a dealbreaker if not but it'd be awesome