Starbound

Starbound

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Worm Race
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1.445 MB
17.8.2021 klo 16.00
20.1.2023 klo 19.27
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Worm Race

1 kokoelmassa, tekijä Bottinator22
My mods
11 luomusta
Kuvaus
Requires TerraLib and any race extender.

Allows you to play as a worm that looks like a Dune Splicer, because why not?
Has a few issues though, main issues being that the intro mission is extremely difficult and some things can be hard to interact with.
I have made efforts to fix these problems however, they're not as hard as they used to be.

To anyone who is making or has made clothing mods: Worm Race supports any kind of clothing that has the necessary keys to fit on a worm, and does not need Armor Adapt.
I suggest adding support, if you want to. The existing worm armour sets (the ones that are completed, more specifically) use this method now.

Discord [discord.com]
152 kommenttia
Revalopod 23.7. klo 14.48 
Even more so.
The Clap 23.7. klo 12.00 
Would you still love me if I were a worm?
geniusthemaster 30.10.2024 klo 6.18 
can u make likea version to this mode thats supremely overkill, im thinking something like neon worms that can make use of serris speedbooster modstuff and the novakid race rainbow color change mod :>
Bottinator22  [tekijä] 25.8.2024 klo 11.22 
Terraria Mod adds Dune Splicers and Tomb Crawlers on deserts
Atlas 66 25.8.2024 klo 6.35 
This is a great idea, very coolly done with that snake, but let's just say.. I'd like that snake on a desert planet as your opponent >:)
Bottinator22  [tekijä] 24.8.2024 klo 14.21 
What breaking the game does this mod do?
Atlas 66 24.8.2024 klo 13.04 
Good idea if the game had dangerous desert planets where no one lived except these desert worms, it would be a cool idea.
But the mod itself, if it's for your character, well... it breaks the game a lot, I wouldn't play it.
But this one has a cool idea as a blank for a dangerous desert planet, and for these worms to be your enemies >:)

I just imagined a desert uninhabited planet with these worms, it would be epic.
Bottinator22  [tekijä] 31.7.2024 klo 11.22 
yes, but not the other way around
(The game actually loads non-workshop mods twice, first it loads them when starting up, then it loads them again alongside the workshop mods after the workshop integration is initialized. This is why non-workshop mods cannot depend on workshop mods, because the first loading step loads the non-workshop mods as if the workshop ones aren't there, and the game reacts to missing mod dependencies by just crashing.)
Naes 31.7.2024 klo 9.59 
It probably sounds dumb, but can workshop mods depend on non-workshop mods?
Bottinator22  [tekijä] 30.7.2024 klo 19.53 
you should probably look up a modding tutorial then