XCOM 2
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[WOTC] Living Space
   
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5 sierpnia 2021 o 22:18
29 października 2021 o 9:05
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[WOTC] Living Space

W 1 kolekcji stworzonej przez WOTCStrategyOverhaul
Strategy Overhaul Standalone Mods
Przedmioty: 4
Opis
Living Space adds a new mechanic to limit the expansion of XCOM, the crew limit. This is useful in modded campaigns where spamming rookies clouds out other strategies that may be more interesting.

Feature Summary
  • Limit to number of soldiers, scientists, and engineers on the Avenger
  • Will recovery penalty that scales for every person over the limit
  • SPARKs and other robots do not count towards the limit
  • Limit can be increased through upgrades in the Crew Quarters
  • Certain facilities will make some crew types no longer count towards the limit

Compatibility
The only potential conflict could be with mods that modify will recovery in some way - but we are not aware of any.

For those who use the Force Level Display mod, there is an MCM option to disable the crew count on Geoscape, as the resource bar gets too crowded otherwise.

Community
While we will be checking the comments here from time to time, we encourage you to come chat with us on Discord[discord.gg]!

This mod was originally part of Covert Infiltration before being split off into its own project. The credits and acknowledgements for the work done here can be viewed on Covert Infiltration’s mod page.

Miscellaneous
Cannot be added or removed during campaign.

This project is hosted on GitHub under the MIT license: https://github.com/WOTCStrategyOverhaul/LivingSpace
Popularne dyskusje Zobacz wszystkie (1)
0
11 października 2022 o 1:01
Spanish Translation
Kanario97
Komentarzy: 99
☥¤§ÑîGHTMÃRɧ¤☥ 11 czerwca o 19:17 
do you like my idea?
☥¤§ÑîGHTMÃRɧ¤☥ 11 czerwca o 19:16 
how about a mod that gives you unlimited limit on crew? and that one mod where they just arrive in a couple of hours by bus or whatever.
Desert Punk 27 kwietnia o 17:34 
sadly no, i was not. I had the issue with regular Living Space and the issue persisted when I started a new campaign with Redux installed. issues aside, i'm glad i can just remove the mod without breaking CI
RustyDios 26 kwietnia o 22:01 
See response on the Redux .... also, were running BOTH the original and Redux at the same time? Because that is likely to cause issues.
Desert Punk 26 kwietnia o 18:13 
cannot apply any upgrades to the crew quarters. the project is forever stuck at -1 hours remaining and the status in the geomap is listed as "paused" despite having an engineer assigned to the project. the bug exists in this version as well as the Redux version.
honestly really sucks that this mod is required for Covert Infiltration, as IMO it doesn't really add anything worthwhile to the gameplay experience
✙Старийꑭ 5 grudnia 2024 o 0:08 
Having problem with overpopulation and this mod. When I got crew over the limit it breaks their will to 1-3-7-10 points and even -3, - 5. It's not doing this to soldiers who returning from mission when, e.g, they bring new scientist/engineer (who will break the limit), but all others suffer from this penalty. It's not regenerating (if crew returned to the limit or not) and when I try to use this low-willed soldiers on any misson it crushing the game (it is crushing on the start of mission if they have such low will or if they have it little higher - it is crushing when they meet enemy and have they will reduce). I have "Rain Rebalance: 8-Man Squad-Size Changes" mod - maybe it's because of it's changes?
RustyDios 11 września 2024 o 20:11 
yes
PatientLandBeaver 11 września 2024 o 13:28 
Thanks Rusty. I guess it's okay to ignore the AML missing dependency warning for CI and the original Living Space when using the redux version?
RustyDios 14 sierpnia 2024 o 19:47 
this mod now has an 'alternative' updated redux made by me with permission;
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3309295545
Life Hack God 30 maja 2024 o 22:41 
is it possible to add more upgrades to this mod