RimWorld

RimWorld

277 ratings
Craftable Royalty Weapons (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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Posted
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4.485 MB
28 Jul, 2021 @ 5:50am
4 Sep @ 7:13am
24 Change Notes ( view )
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Craftable Royalty Weapons (Continued)

Description
Henlo. Just thought I'd try sort this out for 1.3 since I like it and seems that others do too. I'm not taking it over, simply putting an updated version up until the author (Misha) updates it or wants this taken down. If there are bugs, it was Steve.

Also this is the first time I've uploaded anything. Everything seems jank because I have no idea what the f**k I'm doing.

Added support for Mono, Plasma, Zeus and Tox Weapon Packs

Check the change notes for.. changes :D
If you have any bugs, let me know and I'll try fix them.

The original work is and forever will be, by Misha
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2019999267

Original Description:
Allows crafting of the Monosword, the Plasmasword and the Zeushammer (both linkable and non-linkable versions) through a single techprint-locked research.

Now also allows the crafting of the psyfocus equipment such as the Psyfocus staff, shirt, vest and robes through another techprint-locked research.
105 Comments
Coldzero  [author] 9 Sep @ 3:38am 
Anytime :D
I'm not sure if it's about the other mod loading first. I think mod updates don't get downloaded sometimes and I have no idea what causes that.
Blochtheguy♛ 9 Sep @ 1:22am 
Unsubbing and subbing worked! It might be because the other mod was loading first? Oh well now it works, thank you! <3
Jaabs 8 Sep @ 3:21pm 
Hey, I really liked the mod, but I think the recipes are a little too easy. I loved the idea of using Luci for the persona, but 5 is way too little. I suggest bumping it to 10 or 15, and making the work to complete something like 1000 for normal and 1500 for personas. Even better if the recipe could be customized in the mod menu.
Coldzero  [author] 8 Sep @ 11:28am 
Hmm. Normally it would just add it to the game and be done with it. Just to make sure, do you have Vanilla Persona Weapons Expanded active? If you do, then just unsub from this mod and sub again and it should fix everything.
Blochtheguy♛ 8 Sep @ 10:05am 
I research before you updated the mod. But idk how it works when a mod gets updated mid save. https://gyazo.com/565959ebccbf538572c27f528856dd06
Coldzero  [author] 8 Sep @ 10:02am 
It should be craftable on the fabrication bench. Did you do the research for it?
Blochtheguy♛ 8 Sep @ 9:58am 
Hmm I can't seem to be able to make the persona staff. Do I need to manually update the mod or something? :)
Coldzero  [author] 5 Sep @ 6:27am 
That mod uses C# which is above my pay grade sadly. Perhaps you could ask the author of that mod to take a look at it (okhand.jpg)
Blochtheguy♛ 5 Sep @ 5:22am 
I have another suggestion, if you have time :P I don't know anything about creating mods at all, or how hard it is to make, but there is a pretty cool mod called "Adjustable Odyssey Unique Weapon Traits", it basically allows you to add/remove traits from weapons on the machining table. While it certainly is very overpowered, I think it would be a neat idea, if it was possible to do on persona weapons as well :D
I am trying to make the strongest wizard in the game, as you can probably tell xD
Coldzero  [author] 5 Sep @ 5:02am 
Anytime :D