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[WOTC] Vorcha Pyro
   
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5 jul, 2021 @ 9:43
1 aug, 2021 @ 17:21
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[WOTC] Vorcha Pyro

Beskrivning
Known for their unique biology and aggressive behavior, the Vorcha are a primitive race welcomed as mercenaries due to their savage nature and adaptability to different environments.
-Citadel Archives

Introduces the Vorcha Pyro
The Vorcha Pyro is a new enemy that joins the fight against XCOM. The enemy features an integrated Vorcha Voicepack.

New Content
  • New Enemy: The Pyro will appear in the game as a traditional enemy.

    • Three Tiers: Standard, Veteran, and Elite; arriving at later force levels.

Equipment & Abilities
  • Primary: Flamethrower - Will ignite the combat zone in flames.

  • Secondary: Explosive Materials - Upon death, the Pyro has a chance to explode.

Additional Details
This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration files XCOM_Customize_This_Mod and XComGameData_CharacterStats.

To use with the Terminus Raider Faction, subscribe to this supplemental mod.

Full Credits
  • PsyCHo: Introducing and Integrating Voicepack for XCOM
  • Cavily: Introducing and Integrating Character Model for XCOM
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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20 kommentarer
NightNinja54  [skapare] 4 apr, 2023 @ 10:37 
@Leenuux
Update these lines in the mod's XComGameData.ini file:

+Loadouts=(LoadoutName="VorchaPyroM1_Loadout", Items[0]=(Item="AdvPurifierFlamethrower"))
+Loadouts=(LoadoutName="VorchaPyroM2_Loadout", Items[0]=(Item="AdvPurifierFlamethrower"))
+Loadouts=(LoadoutName="VorchaPyroM3_Loadout", Items[0]=(Item="AdvPurifierFlamethrower"))
Leenuux 3 apr, 2023 @ 4:46 
What changed must be made to change the weapon? I want the Vorcha Pyro to use the Flametorch from Immolator Overhaul.
NightNinja54  [skapare] 26 okt, 2022 @ 16:51 
@Kohl
I believe so
Kohl 19 okt, 2022 @ 5:07 
Hi.
Is this compatible with LWOTC?
NightNinja54  [skapare] 22 jun, 2022 @ 10:20 
@123jazz2007
Some offer the opportunity to rebuild their armors for use (Cerberus, Cat6)
123jazz2007 11 maj, 2022 @ 16:42 
Good morning. I would just like to ask. Do any of your enemy mods provide unique drops or researches?
NightNinja54  [skapare] 9 feb, 2022 @ 20:26 
@silverleaf1
Makes sense to me :)
silverleaf1 9 feb, 2022 @ 19:56 
@Nightninja54 In my campaigns weapon tech takes priority over all other techs. If I can kill it, it can't kill me. Using reapers with snipers makes for a lot of easy targets.
NightNinja54  [skapare] 9 feb, 2022 @ 19:11 
@silverleaf
I double checked their encounter list:

M1 (3 Health) appears force level 4 - 8
M2 (6 Health) appears force level 9 - 14
M3 (9 Health) appears force level 15 - 20

They should increase, but yeah I agree - they're kinda intended to be fodder enemies.
silverleaf1 7 feb, 2022 @ 8:01 
@NightNinja54 I had magnetic weapons and these guys still were showing up with just three hit points. Maybe they should increase in strength a bit more quickly. I blew up a lot of Advent with these guys.