Stellaris

Stellaris

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Halo: UNSC Portraits
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84.466 MB
2021 年 7 月 4 日 下午 3:19
8 月 21 日 下午 7:03
90 項更新註記 (檢視)

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Halo: UNSC Portraits

在 force728 的 1 個收藏中
Halo Portrait Mods
5 個項目
描述
This mod is a revision of the Halo Universe Human Species mod by llossaa that updates the UNSC and Ancient Humanity portraits with additional features.

Features
1. Updated UNSC and AH portraits with additional portrait options such as Spartans, ODST, and Marine armors.
2. Two new origins for both the UEG and AH with their own custom starting system homeworlds.
3. New civics: 3 for the UNSC and 1 for AH.
4. Ancient Humanity cityset.
5. Updated UNSC namelist.
6. UNSC flags & rooms.
7. New custom initializers with unique rare deposits and modifiers.
8. UNSC tech, armies, and buildings.

Recommendations
-Strongly recommend using the shipset and cityset from Sins of the Prophets for this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=751394361&searchtext=Sins+of+the+Prophets


Credits
- The original UNSC portrait mod was made by llossaa. A link to this mod is below.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=806711009&searchtext=halo+human

-The AH cityset is based on the silfae's Holosphere Rising portrait city set. Credit goes to silfae for the original. Here is the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=868965217

-This mod integrates some event code and icons from the Planetary Assault Army & Ship Mod created by XVCV. All credit goes to its creator.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2017870391
熱門討論 檢視全部(6)
45
8 月 20 日 上午 2:03
置頂: Bug Reports
force728
24
2 月 15 日 下午 2:38
置頂: Suggestions
force728
2
2024 年 12 月 9 日 下午 1:56
Ancient Human v Forerunner Balance
Elboron
400 則留言
BroncoXeno2035 8 月 11 日 下午 1:46 
@Strife Did you use the the Sol System (UNSC) System start? Because the three additional systems are tied to the system intializer and not the Origin
Strife 8 月 9 日 下午 3:14 
used the unsc origin but no reach or other planets that are supposed to come with the origin
force728  [作者] 7 月 25 日 下午 5:45 
@ADudOverTheFence: Do you have the UNSC civic? You need that to unlock the buildings.

@CS-HS: I'm not planning to at the moment. If you're having trouble with the bioship issue for custom ship sets, just copy and paste this in the graphical culture for both cov_01 and unsc_01:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
ADudOverTheFence 7 月 25 日 上午 11:20 
I have the issue that once UNSC army techs are researched the buildings required doesn't appear on the planet's building list.
CS-HS 7 月 23 日 上午 10:24 
Hey, do you think you would be able to ask permission to upload the ship models from SotP so that they can stay updated?
DocHolliday 7 月 13 日 下午 1:51 
I had to uncover ancient lost texts to gather what little info I did on Fibril Cutters so sorry for the essay lol.
DocHolliday 7 月 13 日 下午 1:51 
Even if an energy shield is able to stop the first particle, there's another hundred billion particles right behind it, and it only takes ONE to get through for the others to follow suit. In fact the only viable way I have seen theorized to defend against a dust gun is by having a reactive cloud of dust yourself to place in front of it or something else that can actively repair faults in it's integrity while under fire. Either way it's definitely not a conventional laser weapon, and it was the primary weapon for the Ancestor Human ships when they were competing on a near even level with the Forerunners, militarily that is, so it's definitely no limited by the same rules of conventional energy weapons, it's also just a more fun concept imo than having yet another "laser cannon".
DocHolliday 7 月 13 日 下午 1:51 
Honestly I cannot find any lore explaining what a Fibril Cutter really is to begin with lmao, I got the idea from some Reddit forum where people were discussing it. However, "fibril" simply refers to slender strands of fiber. Meaning it;s using sub microscopic fibrous materials as ammunition, or in others words it could function sort of like a 3D printer for ammo, and it's not just visual recreations of those ammo types. However it's also kind of described as functioning like a dust gun, where said fibrous strands are simply accelerated via static electricity up to hyper-velocity, which in theory should still function exceptionally well against basically every kind of shielding regardless even if it can't magically spit out plasma on demand lol. As small fibrous particles moving that fast are nearly unstoppable in such high quantities.
BroncoXeno2035 7 月 13 日 下午 1:00 
Does the UEG Origin replace the standard Stellaris Sol surrounding Systems, or does it add the three stars to the base one?
force728  [作者] 7 月 13 日 上午 8:29 
@DocHolliday: That sounds interesting, but where did you get this information from?

@Daepapa: I did a check in the files and I didn't find anything associated with Transformers in this mod. There are no districts files, so I don't know why you're seeing that district name in the industrial base technology. I don't see it on my end.