Stellaris

Stellaris

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Halo: UNSC Portraits
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File Size
Posted
Updated
101.641 MB
4 Jul, 2021 @ 3:19pm
28 Sep @ 6:46pm
93 Change Notes ( view )

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Halo: UNSC Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod is a revision of the Halo Universe Human Species mod by llossaa that updates the UNSC and Ancient Humanity portraits with additional features.

Features
1. Updated UNSC and AH portraits with additional portrait options such as Spartans, ODST, and Marine armors.
2. Two new origins for both the UEG and AH with their own custom starting system homeworlds.
3. New civics: 3 for the UNSC and 1 for AH.
4. Ancient Humanity cityset.
5. Updated UNSC namelist.
6. UNSC flags & rooms.
7. New custom initializers with unique rare deposits and modifiers.
8. UNSC tech, armies, and buildings.

Recommendations
-Strongly recommend using the shipset and cityset from Sins of the Prophets for this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=751394361&searchtext=Sins+of+the+Prophets


Credits
- The original UNSC portrait mod was made by llossaa. A link to this mod is below.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=806711009&searchtext=halo+human

-The AH cityset is based on the silfae's Holosphere Rising portrait city set. Credit goes to silfae for the original. Here is the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=868965217

-This mod integrates some event code and icons from the Planetary Assault Army & Ship Mod created by XVCV. All credit goes to its creator.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2017870391
Popular Discussions View All (6)
46
9 Sep @ 4:38pm
PINNED: Bug Reports
force728
24
15 Feb @ 2:38pm
PINNED: Suggestions
force728
3
1 Sep @ 3:16pm
Ancient Human v Forerunner Balance
Elboron
423 Comments
Sigmar 28 Sep @ 5:44pm 
If a mod adds city sets will it be what's causing the UI bug?
force728  [author] 24 Sep @ 2:51pm 
@Enderblade: Yes.
Enderblade 22 Sep @ 8:03pm 
Will you be updating this for the latest version?
Omuraisu 22 Sep @ 6:16pm 
Could the effects for nukes be reworked? When you have a lot of them, it's a lot of consecutive bright flashing lights. Also, the Light MAC could do to be more noticeable like the L slot Heavy MAC.
ssbest15 21 Sep @ 10:57am 
This seems to be crashing a lot for me, which is a shame cause I really like the ancient humans start.
loaf of peas 5 Sep @ 8:04pm 
My ships arent spawning when i build them at the shipyard, happens when using mod tech
force728  [author] 3 Sep @ 3:00pm 
@Hekate's Melody: What ship sets? There are none in this mod.
Hekate's Melody 3 Sep @ 4:00am 
the shipsets that this mod adds aren't working? are they supposed to be default ship models or are they supposed to be actual UNSC ships etc.?
djpaulycee 1 Sep @ 3:18pm 
@force728 Hello! I posted my report on the balance of ancient humans, forerunners and created on the "ancient humans vs forerunners" discussion thread up above!
djpaulycee 28 Aug @ 4:30pm 
@force728 all good, thank you! The fact that you are aware of the issue and working on a fix is all i wanted to know lol