Stellaris
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Halo: UNSC Portraits
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Species, Technologies
Ετικέτες: Halo, UNSC, Human
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84.466 MB
4 Ιουλ 2021, 15:19
24 Αυγ, 7:08
91 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Halo: UNSC Portraits

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ force728
Halo Portrait Mods
5 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
This mod is a revision of the Halo Universe Human Species mod by llossaa that updates the UNSC and Ancient Humanity portraits with additional features.

Features
1. Updated UNSC and AH portraits with additional portrait options such as Spartans, ODST, and Marine armors.
2. Two new origins for both the UEG and AH with their own custom starting system homeworlds.
3. New civics: 3 for the UNSC and 1 for AH.
4. Ancient Humanity cityset.
5. Updated UNSC namelist.
6. UNSC flags & rooms.
7. New custom initializers with unique rare deposits and modifiers.
8. UNSC tech, armies, and buildings.

Recommendations
-Strongly recommend using the shipset and cityset from Sins of the Prophets for this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=751394361&searchtext=Sins+of+the+Prophets


Credits
- The original UNSC portrait mod was made by llossaa. A link to this mod is below.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=806711009&searchtext=halo+human

-The AH cityset is based on the silfae's Holosphere Rising portrait city set. Credit goes to silfae for the original. Here is the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=868965217

-This mod integrates some event code and icons from the Planetary Assault Army & Ship Mod created by XVCV. All credit goes to its creator.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2017870391
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (6)
45
20 Αυγ, 2:03
ΕΠΙΣΗΜΑΣΜΕΝΟ: Bug Reports
force728
24
15 Φεβ, 14:38
ΕΠΙΣΗΜΑΣΜΕΝΟ: Suggestions
force728
2
9 Δεκ 2024, 13:56
Ancient Human v Forerunner Balance
Elboron
407 σχόλια
Emiya322 6 ώρες πριν 
works with 4.0?
BetaGotBack 24 Αυγ, 14:53 
Whatever you did fixed it. Thanks for keeping this updated one of my favorites.
force728  [Δημιουργός] 24 Αυγ, 6:36 
@zubsmckushdanks: I'll look into it, but please post your issue in the bug reports forum the next time you have an issue. The comment section isn't the place for this:

- I found the problem with the UNSC Vehicle Depot building not showing up, so I'll update the mod shortly.
- I'm aware about the civilian ships refusing to update their drives to use the modded UNSC ones. I'm still working on fixing that issue.
- That's intended. The CR-03 Series-8 MAC is for ships, the Mark V Heavy Coil is for Ion Cannons only.

@Dr. Kleiner: I can't replicate your issue on my end. It doesn't crash after 5 days, but I think that it may have to do with either an incompatible mod(s) or you may have to resub to this one again to redownload it.
zubsmckushdanks 23 Αυγ, 15:42 
I have also made sure to check and the problems are consistent over multiple saves and remain no matter which of the initial tech events I select at game start and whether or not I pick the civics and/or origin and command add the research to see if that changes anything. I assume that a couple of these issues might be across your other mods though I haven't had the time to look into it given I suspect these issues stem from 4.0 being temperamental at best. I tried to replicate BetaGotBack's crashing after day 5 but couldn't replicate it.
I hope this helps if you are looking into the issues and thank you for the amazing mod series it's always a goto for me as a massive Halo nerd.
zubsmckushdanks 23 Αυγ, 15:42 
I also have the issue of not having army buildings after having the tech, specifically in my case I the vehicle depot refuses to appear. I tested it a couple times and also noticed a couple other issues though these may be a 4.0 specific issue:
-The Shaw Fujikawa engine refuses to apply to civilian ships and with further testing they don't apply the Macedon engine either (though you can manually add these to military ships and they do indeed automatically upgrade from the Shaw Fujikawa engines). If you research jump drives separately then these will be applied however only the base game jump drives
-The only T type MAC that seems to appear is the CR-03 MAC
-As mentioned prior specifically the vehicle depot building will not become available to build and just to be sure I checked to see if it was appearing in any of the separate districts available and I can confirm it is not an option anywhere
Dr. Kleiner 23 Αυγ, 14:18 
Some of the planetary features on earth do not give the districts. This is with the UNSC origin
BetaGotBack 23 Αυγ, 7:10 
Thanks for updating but I think the UNSC origin is broken game crashes consistently after 5 days on start
BroncoXeno2035 11 Αυγ, 13:46 
@Strife Did you use the the Sol System (UNSC) System start? Because the three additional systems are tied to the system intializer and not the Origin
Strife 9 Αυγ, 15:14 
used the unsc origin but no reach or other planets that are supposed to come with the origin
force728  [Δημιουργός] 25 Ιουλ, 17:45 
@ADudOverTheFence: Do you have the UNSC civic? You need that to unlock the buildings.

@CS-HS: I'm not planning to at the moment. If you're having trouble with the bioship issue for custom ship sets, just copy and paste this in the graphical culture for both cov_01 and unsc_01:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}