Barotrauma
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DynamicEuropa
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35.681 MB
30 iun. 2021 la 14:15
10 aug. la 9:41
172 jurnale de actualizare ( vizionare )

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DynamicEuropa

În 1 colecție creată de MasonMachineGuns
BaroTraumatic Experience
11 obiecte
Descriere


ATTENTION
Please read the description as it contains important information about features, patches and incompatibilities!

Requires a new campaign after first installation!
DO NOT REMOVE FROM AN ONGOING CAMPAIGN
DOING SO WILL KILL YOUR MAP!

Features:
  • Unique Locations, Dynamic Outposts:
    Over 20+ new locations. Outposts are specialized in specific services. They will grow in size over time, and you can even help build (or destroy) outposts.
    You will have to carefully plan your route to find what you're looking for...

  • More Missions and Events:
    Meet unique NPCs, take on never seen before missions, and discover brand new events!

  • Outpost Takeovers:
    Fight for your faction and take over rivaling outposts until nothing is left of your enemy. Visit outposts, cities or any military outpost with enouh reputation for your faction to be able to join their fight.

  • Outpost Destruction:
    Don't like a station in particular? Just get rid of it. Blow up the reactor with explosives, kill the inhabitants and watch the world burn as you leave a trail of destruction.
    (Construction Sites and Surveys require to be at least 50% flooded instead of blowing up a reactor)

  • Monster Lairs and Swarms of husks::
    Monsters nest deep inside lairs, and will spread to nearby locations. Worse, swarms of husk infected may patrol the biome. Destroy the lairs to make the area habitable again!

  • Biome Overhaul:
    Biomes have more variation than vanilla, from twisted caverns to endless abyss, and rare level hazards...

  • Pirates:
    Thanks to Pirates Ahoy! being integrated, you'll encounter new pirate themed missions, vessels, items and outposts! (All info at the Pirates Ahoy! page)

  • Hungry Europans:
    A few foods and drinks of Hungry Europans are integrated into DynamicEuropa to allow you a bit more roleplay. If you would like to also be able to butcher creatures and cook meals, head on over and install Hungry Europans and put it ABOVE DynamicEuropa in your load order!

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Load Orders:
Make sure to check in here to view recommended load orders!
If you don't know what to do, It is usually recommended to put DynamicEuropa at the very bottom of the mod list.

Pirates Ahoy! Music Info:
There are currently 11 songs to collect.
For a full track list with links, please visit the Pirates Ahoy! workshop page.
All tracks are edited 40sec - 2:30min long mono sound loops and not the full songs!
These tracks should not cause copyright claims, if you decide to stream or upload a video. If you do receive a claim, please let me know which song got claimed!

Compatibility and other patches:
READ THE DESCRIPTION OF THESE PATCHES BEFORE INSTALLING!
Here is a collection of all the compatibility mods that might be required to make Dynamic Europa work with other mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3440594332


Incompatible Mods:
- MoreMissionsMod
- Any mod that adds hireable characters. If it is a specific hireables patch for DynamicEuropa, make sure it was recently updated (24.04.2024 or more recent) otherwise it will break your campaign.

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Discord Server:
If you prefer to chat to us directly or report issues with video or screenshot material, you can do so on our Discord Server[discord.gg]

[discord.gg]


Credits:
Jar Of Honey - Warden Pirate Vessel
SansPL, Jar Of Honey, The Capitalist - Starwalker Coalition Vessel
Noveva - Multiple new events
Draconis, NotWendy & Udrakan - New outpost modules
Discuții populare Vezi toate (61)
954
14 aug. la 11:05
IMPORTANT: Bugs, issues. crash reports, etc
MasonMachineGuns
2
7 aug. la 15:37
Station takeover bug (Spawned on hostile station)
Firefly
7
4 aug. la 15:14
mission question
Colqhoun
3.613 comentarii
Great Blue cu 7 ore în urmă 
This isn't me badmouthing the mod persay, theres good things about it too. Although some husk places also felt a little weird cause they didn't have actual husks in their places with how many rampant devout believers go past the ideal research mindset lore-wise, and the special event you sometimes get to toss a syringe to one to cure them, and calling security didn't feel in place for the outpost at all. Feels like it could have its own events, with some areas off limits in the outpost unless you wear a robe or use a ritual lantern. Thats the only kind of restriction I feel is needed for certain types of buildings.
Great Blue cu 7 ore în urmă 
Don't get me wrong, I took advantage of those merchants that offered the fuel rods, but early on my complaint still stands, early progression feels very horrible, but now that i'm in the second biome its not a problem.

Thats not to say resources SHOULDNT be scarce, but if this mod makes the outposts more realistic to their job specifics, every outpost SHOULD still have crewmembers at the very least too, because everyones looking for work in Europa as its a developing civilization. Early game felt like such a slog.
_]|M|[_  [autor] cu 14 ore în urmă 
@Great Blue: Outposts without a merchant will instead allow talking to the reactor operator to buy fuel rods (tho they cost a bit more) to prevent soft-locking the campaign.
Great Blue cu 23 ore în urmă 
My one complaint so far after trying this for the first time and still going through is the game early on is almost impossible to get a start going, its hard to find places that sell crewmembers, resources are so scarce (which make sense from a lore standpoint) but you run out of fuel very fast due to uranium being 100x harder to find early on.
Ulysses 24 aug. la 20:56 
bozo is probably using auto-doors mod (lazy ahh) and/or main sfb
hUbert 2  [autor] 24 aug. la 7:58 
post screenshots of bugs on discord
Human1I 24 aug. la 7:36 
also, there are some modules, where must be ladders, but they arent there. i can send you screenshot, if you need.
about lights: they have no power. the junction boxes have no power at all.
hUbert 2  [autor] 24 aug. la 7:19 
Are the lights off or do they not have enough power?
Human1I 24 aug. la 6:34 
we found a bug, or something, i dont know. for some reason, lights at the outpost are gone. we must use flashlights to see something in the buildings.
i suppose it could be because of enhanced reactors, but load order is correct. help, please
filya 23 aug. la 2:26 
просто за доставку или убийство дают 1+ репутации хотя не должно быть больше или это дальше будет увеличение?