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been looking for the root cause for this for im pretty sure months by now, finally glad i found it :)
Error in outpost generation parameters. Trying to place 1 modules of the type "DE_AbandonedAirlock", but there aren't enough suitable modules available. You may need to increase the "max count" value of some of the modules in the sub editor or decrease the number of modules in the outpost.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2954998725
DE isn't going to get updates until the Baro DLC update releases, because I'm waiting for some of the new features that come with it
I used Audacity for this in which case it can be found in
Tracks -> Mix -> Mix Stereo Down to Mono
When we arrive at Pirate Heaven, we only get a dialogue where the pirates are already hostile toward us.
Is there a way to make it so we can interact with the pirates, even though they already have a hostility trigger toward us?
at Barotrauma.Networking.P2PClientPeer.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/P2PClientPeer.cs:line 255
at Barotrauma.Networking.GameClient.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 522
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if i host and my friends try to join its fine they can join as normal couldnt find any solutions online
while im tyring to join:
------------------------------------
Error while reading a message from server.
Level equality check failed. The level generated at your end doesn't match the level generated by the server, (client value Outposts:2ADBA376, server value Outposts: 2D383ACA, level value count: 19, seed: VN29djyy, missions: mudraptornest, sub: R-29 (320FBA3, mirrored: False). Round init status: WaitingForStartGameFinalize.
at Barotrauma.Networking.GameClient.ReadStartGameFinalize(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 1037