Barotrauma
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DynamicEuropa
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35.681 MB
2021年6月30日 14時15分
8月10日 9時41分
172 項目の変更履歴 ( 表示 )

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DynamicEuropa

MasonMachineGuns 作成の 1 件のコレクション
BaroTraumatic Experience
11 アイテム
解説


ATTENTION
Please read the description as it contains important information about features, patches and incompatibilities!

Requires a new campaign after first installation!
DO NOT REMOVE FROM AN ONGOING CAMPAIGN
DOING SO WILL KILL YOUR MAP!

Features:
  • Unique Locations, Dynamic Outposts:
    Over 20+ new locations. Outposts are specialized in specific services. They will grow in size over time, and you can even help build (or destroy) outposts.
    You will have to carefully plan your route to find what you're looking for...

  • More Missions and Events:
    Meet unique NPCs, take on never seen before missions, and discover brand new events!

  • Outpost Takeovers:
    Fight for your faction and take over rivaling outposts until nothing is left of your enemy. Visit outposts, cities or any military outpost with enouh reputation for your faction to be able to join their fight.

  • Outpost Destruction:
    Don't like a station in particular? Just get rid of it. Blow up the reactor with explosives, kill the inhabitants and watch the world burn as you leave a trail of destruction.
    (Construction Sites and Surveys require to be at least 50% flooded instead of blowing up a reactor)

  • Monster Lairs and Swarms of husks::
    Monsters nest deep inside lairs, and will spread to nearby locations. Worse, swarms of husk infected may patrol the biome. Destroy the lairs to make the area habitable again!

  • Biome Overhaul:
    Biomes have more variation than vanilla, from twisted caverns to endless abyss, and rare level hazards...

  • Pirates:
    Thanks to Pirates Ahoy! being integrated, you'll encounter new pirate themed missions, vessels, items and outposts! (All info at the Pirates Ahoy! page)

  • Hungry Europans:
    A few foods and drinks of Hungry Europans are integrated into DynamicEuropa to allow you a bit more roleplay. If you would like to also be able to butcher creatures and cook meals, head on over and install Hungry Europans and put it ABOVE DynamicEuropa in your load order!

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Load Orders:
Make sure to check in here to view recommended load orders!
If you don't know what to do, It is usually recommended to put DynamicEuropa at the very bottom of the mod list.

Pirates Ahoy! Music Info:
There are currently 11 songs to collect.
For a full track list with links, please visit the Pirates Ahoy! workshop page.
All tracks are edited 40sec - 2:30min long mono sound loops and not the full songs!
These tracks should not cause copyright claims, if you decide to stream or upload a video. If you do receive a claim, please let me know which song got claimed!

Compatibility and other patches:
READ THE DESCRIPTION OF THESE PATCHES BEFORE INSTALLING!
Here is a collection of all the compatibility mods that might be required to make Dynamic Europa work with other mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3440594332


Incompatible Mods:
- MoreMissionsMod
- Any mod that adds hireable characters. If it is a specific hireables patch for DynamicEuropa, make sure it was recently updated (24.04.2024 or more recent) otherwise it will break your campaign.

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Discord Server:
If you prefer to chat to us directly or report issues with video or screenshot material, you can do so on our Discord Server[discord.gg]

[discord.gg]


Credits:
Jar Of Honey - Warden Pirate Vessel
SansPL, Jar Of Honey, The Capitalist - Starwalker Coalition Vessel
Noveva - Multiple new events
Draconis, NotWendy & Udrakan - New outpost modules
人気スレッド 全て表示 (61)
954
8月14日 11時05分
ピン留め: Bugs, issues. crash reports, etc
MasonMachineGuns
2
8月7日 15時37分
Station takeover bug (Spawned on hostile station)
Firefly
7
8月4日 15時14分
mission question
Colqhoun
3,628 件のコメント
Great Blue 3 時間前 
apologies for my stupidity, i just remembered it differently i guess
Bjoerni2008 5 時間前 
@Great Blue The Europan handshake can only poison humans, not anything else, fully husked humans can not be poisoned either
Great Blue 6 時間前 
i am so baffled at why the medicine is so different for some reason, it just FEELS different, but i dont *not* believe you on not changing anything-
hUbert 2  [作成者] 6 時間前 
And we didn't change anything about medical in DE
Great Blue 6 時間前 
the europan handshake seems to not apply any morbusine poison specifically on husks as well, and the ONLY mod i have applied is dynamic europa, none other are installed
hUbert 2  [作成者] 6 時間前 
So the lack of hireable crewmembers is caused by a vanilla "bug" where the FACTION hireables (bots you can hire with high reputation) does not respect the list of hireables per location

For example, if I set only medics and assistants to be hireable in a Hospital location, Faction hireables would stll offer ALL jobs. I chose to disable faction hireables until it is fixed, so there are way less hireable bots than there should
Great Blue 6 時間前 
i had 100 medical, the patient was seizuring (i already mentioned the seizures which is stage 3), used calyxinide to take 60 off, but 60 didn't apply because they were seizuring.

this used to be how barotrauma was before 1.0 as well, in vanilla gameplay this doesn't happen, and while they still will have husk after a cure, they wouldn't be stuck in a seizure.

antibiotic glue for some reason adds lacerations and organ damage, despite it not doing cuts, and it does cause blood clots, but theres like, a very low chance of that given i had a high medical
Deathblade 6 時間前 
and either way if its the constant seizure stage you need to poison them first with sufforn or cyanide to bring it down to a treatable level
Deathblade 6 時間前 
also if i mixed up stages you probably are failing to administer calyxanide correctly which only removes 60 affliction meaning the husk infection will just come back
Deathblade 6 時間前 
@Great Blue not being able to cure someone in stage 3 is a base game feature as for antibiotic glue idk what you are talking about