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ACE Cellphones act like regular detonators, they just have a UI that allows players to dial the number connected to the IED in order to trigger it
Certain RHS vehicles (like the M1A2 SEP v2) have the DUKE system in the vehicle commander's countermeasures that prevent the IED from being RC triggered within a certain radius of the vehicle (to simulate radio frequency jamming)
Should have probably clarified what Kyklops is. It's another EW mod and I was curious if you knew if your mod and theirs would work together. I shall do some testing!
https://crowdedlight.github.io/Crows-Electronic-Warfare/spectrum/radio-chatter/add-own-sound-pack.html
Currently out of country with work, so not able to check and give detailed instructions until I am home in some weeks. But will try and answer your questions.
@MarkDeGamer, I am not familiar with the mod, and don't know how they work, so no idea if its compatible. I would suggest just trying it out and see what happens. You can add their drones classnames to the CBA settings if you want them to spawn with a jammable signal. If they use the default arma implementation drone control, with the terminals, they should still be jammable, but I have not used or tried it myself.
If you try it out, please let me know if it worked or what did not work. If its minor things that can be easy to integrate with, I might be able to support it. But no promises :)
@Jenkins, Thanks! Not sure how they work? Is it a player activating an IED with it, or is it automatic when vehicles get close? If ACE supports a way to "jam" it, that could potentially be added to this mod.
Would be cool if we had the ability to jam the ACE cellphone RCIEDs as well