Arma 3
Crows Electronic Warfare
532 Comments
Jenkins 2 Oct @ 11:57am 
@Crowdedlight

ACE Cellphones act like regular detonators, they just have a UI that allows players to dial the number connected to the IED in order to trigger it

Certain RHS vehicles (like the M1A2 SEP v2) have the DUKE system in the vehicle commander's countermeasures that prevent the IED from being RC triggered within a certain radius of the vehicle (to simulate radio frequency jamming)
mark de gamer 18 Sep @ 5:16am 
@Crowdedlight

Should have probably clarified what Kyklops is. It's another EW mod and I was curious if you knew if your mod and theirs would work together. I shall do some testing!
Bernhard 17 Sep @ 12:04pm 
@Grim I think this has been asked before and the this wiki entry should get you sorted.
https://crowdedlight.github.io/Crows-Electronic-Warfare/spectrum/radio-chatter/add-own-sound-pack.html
Crowdedlight  [author] 17 Sep @ 11:58am 
@Echo, so when you have the frequency highlighted on the spectrum device and you hold down left mouse-button, you get no sound? Are you using the "military antenna", The one that look like a shovel?
Crowdedlight  [author] 17 Sep @ 11:57am 
@Grim, I think you might be able to, if you add it to the variable list I create and resort it. Might require that you ensure your mod is loaded after this one. I can take a look and figure out how easy/difficult it is when I get home in some weeks.
Crowdedlight  [author] 17 Sep @ 11:57am 
Hey All

Currently out of country with work, so not able to check and give detailed instructions until I am home in some weeks. But will try and answer your questions.

@MarkDeGamer, I am not familiar with the mod, and don't know how they work, so no idea if its compatible. I would suggest just trying it out and see what happens. You can add their drones classnames to the CBA settings if you want them to spawn with a jammable signal. If they use the default arma implementation drone control, with the terminals, they should still be jammable, but I have not used or tried it myself.

If you try it out, please let me know if it worked or what did not work. If its minor things that can be easy to integrate with, I might be able to support it. But no promises :)

@Jenkins, Thanks! Not sure how they work? Is it a player activating an IED with it, or is it automatic when vehicles get close? If ACE supports a way to "jam" it, that could potentially be added to this mod.
mark de gamer 17 Sep @ 6:01am 
I am assuming this has been asked a million billion times but I could not find a concrete answer. It this compatible with Kyklops?
Grim 16 Sep @ 10:02pm 
so basically like an add-on mod thats separate from your mod itself.
Grim 16 Sep @ 10:02pm 
hi crows! id like to ask if theres an open thread/instruction in regards to adding your own customised sounds into the play sound feature, lets say for example i made a soundmod and id like to connect it.
Jenkins 15 Sep @ 1:50pm 
Great mod, had plenty fun with this in Zeus operations.

Would be cool if we had the ability to jam the ACE cellphone RCIEDs as well
Echo 6 Sep @ 4:09pm 
Hello, when using the spectrum device I cannot hear the AI chatter module. Its visible but just does not play any audio, any fixes or ideas?
Crowdedlight  [author] 31 Aug @ 3:32am 
Perfect. Thanks for flagging it! :)
It is working now, thanks for being so damn fast with that and good work!
Crowdedlight  [author] 30 Aug @ 3:46pm 
Found the issue. Was indeed a bug I had introduced by mistake with last update. Just pushed a hotfix that should have solved it. It works when I test it now at least.

So try and update, and let me know if its fixed :)
Crowdedlight  [author] 30 Aug @ 2:57pm 
Thanks for the report. It seems like a bug might have been introduced with the latest changes. Will investigate.
Bernhard 30 Aug @ 12:04pm 
@IAmLiterallyRevyFromBlackLagoon how are they trying to jam it? Do they get audible feedback about the jamming?
hihi, sorry if this is the wrong place to ask but I'm having an issue to where players just can not jam any drones. I place the jammer through zeus and enable drone jamming and that works flawlessly, but when players equip the spectrum device and jammer attachment it doesn't work. I can see in zeus that the drone has a signal to jam and and see it with the device but nothing happens, any ideas?
Ace 6 Aug @ 6:37pm 
Not compatible with the Crocus drones mod out of the box.
Crowdedlight  [author] 3 Aug @ 12:39pm 
@Marki
Always open for PR or new features. My time is super limited right now due to irl, so best option would probably be to post it in an issue at: https://github.com/Crowdedlight/Crows-Electronic-Warfare/issues

Then it is referenced if/when someone have time and want to implement it :)
You can also do a straight pull-request if you want to contribute. Then we would review it and see how it would fit within the mod.
Marki 3 Aug @ 7:42am 
Jamming backpack script*
Marki 3 Aug @ 7:42am 
If you want, I have a drone backpack script, make it specifically to use with this mod. I use it by executing it in a mission files
JuanGdo 3 Aug @ 7:03am 
it would be interesting to have a Drone Jammer backpack, even if it's just the model and not working. Awesome mod
ICT 30 Jul @ 8:04pm 
@Marki @Crowdedlight, you 2 are beautiful, thanks for the quick reply!
Crowdedlight  [author] 30 Jul @ 9:10am 
@ICT please check if you are testing it in single-player mode, or multiplayer mode if you launch through the editor? (Singleplayer mode have had problems before with those)
Marki 30 Jul @ 3:42am 
Are u doing it in editor?
ICT 30 Jul @ 2:02am 
Im sorry, great mod. I feel like i checked everywhere but do not want to sift through 51 pages of comments so i figured id leave a comment instead. I can not seem to activate/deactivate the jammers while in person. I have all 4 rhs dev, ace, no tfar/acre right now but the plan is to add with this later. kyklops deprecated ew, drone signals, and a colassal list of other less relevent (imo?) mods. There very well could be conflicts but there are no errors, i can zeus place jammers and they make the noise but no animations and no options to activ/deactivate, as far as i can tell they work right too. Idk is it an option or do i need to mod test xd
Crowdedlight  [author] 25 Jul @ 4:30pm 
hmm. That should work. I have not seen any changes in that code and last time I tested it, it worked fine.

When testing it, have you ensured that the radio-tracking is turned on with the zeus/editor module?

You are using TFAR v1 right?

You do have the right antenna on the spectrum device? The "military antenna" that is within the frequency spectrum of the frequency the tfar radio is broadcasting?

Check if you have enabled "tfarSideTrack" in CBA settings. If that is enabled then radios from the same side will not show up. (If you happened to test it with AI on same side as players)

Does the AI unit broadcast no signal when zeus is talking while posessing it, or are you not able to listen to what is broadcast? How does it not work?

Does it work if players broadcast on radio, can other players then see and listen in? So it is only when zeus posses an AI it does not work?

I need some more details on how to reproduce the error. If I can't reproduce it, I can't fix it. ;-)
DNy the Beast 25 Jul @ 2:23am 
Hey, I mean when the Zeus place a AI Unit and takes controll over it and then use the Radio. We tested it and it doenst worked. Thats what I mean.
Crowdedlight  [author] 23 Jul @ 11:55am 
The Radio Tracking only works on players. As only players would key up and transmit through TFAR.

If you want to track AI, you have to add a signal on the unit through zeus, or add the "random radio chatter module" that has some stock phrases that can be received with the spectrum device.
DNy the Beast 23 Jul @ 7:05am 
Does it works with Units placed by Zeus?
DNy the Beast 23 Jul @ 6:48am 
Hey, the Radio Tracking (TFAR only) do not work anymore. Any workaround to spy enemy Units?
Infallible Kitten 13 Jul @ 7:54am 
@Crowdedlight Thank you sir!
Crowdedlight  [author] 13 Jul @ 7:41am 
Infallible Kitten 10 Jul @ 10:15am 
Is there a variable or a way to know if a unit is under jamming influence? I am trying to write a small addon to disable ACE/CTAB GPS abilities when being jammed.
JcNaY 1 Jun @ 4:58pm 
@Bernhard
Thanks! ill look into it
Bernhard 1 Jun @ 4:01pm 
@JcNaY
Crowdedlight put the general license information here:
https://github.com/Crowdedlight/Crows-Electronic-Warfare?tab=License-1-ov-file

I once got permission from him to reupload an older version of the original mod to the workshop (for only a short time span).
This was needed for an event that we hosted.

If you have good reasons and present them well to him, you might be able to get special permission.
JcNaY 1 Jun @ 3:01pm 
hello!, i was wondering if you allow repacks on this mod, i cannot see anything regarding it for this. i apologize if you answered this and i just didnt see it
Crowdedlight  [author] 1 Jun @ 12:45pm 
@Nemosupremo
I have been asked before if I could add real radio chatter recorded from the current war between Russia and Ukraine. For obvious reasons that is not something I am going to add to the mod.

But the functionality is there to add whatever you want for your own voicepacks through templates or custom mods, be it lines from Life of Brian or people from your own community discussing why cats is the apex predator. ;-)

I am however open for people donating voice-clips in various languages they record themself or that they have ownership over and allows me to publish with the mod. Like the current contributors that have donated for the existing voicepacks.

(I can not promise accepting all languages if I don't have a trusted source giving a translation for it, as I need to know what I am adding directly in the mod)

Due to irl constraints I don't have much time for development currently, but do accept pull-requests.
Infallible Kitten 1 Jun @ 12:06pm 
Donate it so Crow can add it.
Nemosupremo 1 Jun @ 10:44am 
Oh ok because having generic Russian radio chatter would be really immersive and campaign specific but thanks anyway
Crowdedlight  [author] 1 Jun @ 8:13am 
@Nemosupremo

Thanks!

There is no other voicepack mods to my knowledge that works with the mod. You can add voicepacks yourself on the template or a custom mod like I describe here: https://crowdedlight.github.io/Crows-Electronic-Warfare/spectrum/radio-chatter/add-own-sound-pack.html

But I got no knowledge of anyone doing that :)

In our community we ended up having the zeus/co-zeus/trusted players, do the role of enemy comms, and then using the TFAR radio listening feature.
Nemosupremo 30 May @ 10:57pm 
hey this looks like a fantastic mod adds more depth to the game. When it comes to radio chatter that SIGINT aspect is great. What voice pack mods that you can find on the workshop is compatible with this mod and the radio chatter module?
Infallible Kitten 24 May @ 12:24pm 
Thank you very much sir!
Crowdedlight  [author] 24 May @ 12:20pm 
@infallible Kitten. You have to call the event as server-event. So like this, but with the variables filled out with the values you need and a valid voicepack. This is not public API, so I can't promise it won't change in the future if needed. But I don't see any reason to change it anytime soon. just FYI.


// Call this only once per unit, the server will make sure its broadcast to all clients.
["crowsew_spectrum_addRandomRadioTrackingChatter", [_unit, _range, [_pauseMin, _pauseMax], [_durationMin, _durationMax], [_freqMin, _freqMax], _voicePack]] call CBA_fnc_serverEvent;

Voicepack have to be one of following strings, unless you added your own:
"british",
"morsecode",
"electronic",
"alienElectronic",
"police",
Infallible Kitten 23 May @ 2:13pm 
Hello, I am trying to add the radio chatter to AI units dynamically throughout a mission where they are spawned in via script (not eden or zeus). I have been trying to use...

crowsEW_spectrum_fnc_addRandomRadioTrackingChatter
crowsEW_spectrum_addRandomRadioTrackingChatter

And im not even getting any errors, which leads me to believe im not even on the right track. Is there a scripted way of adding the radio chatter?
CPT A. Skyried |171CB| 14 May @ 10:41pm 
@Crowdedlight Much appreciated!
Crowdedlight  [author] 14 May @ 4:39am 
@Skyried, Currently there is not a super clear way to externally check if players radios are within jamming range, without checking all jammers and range/active status.

You could check the public vars on a player to see if their radio is being boosted or degraded.

I added ways to do this for tfar and acre and how to check if a unit/drone is being jammed. Gist here: https://gist.github.com/Crowdedlight/2266e8bc02d97cd754f8cc5813ab387f
Crowdedlight  [author] 14 May @ 4:19am 
@TheBrickedWall, Zeus is by default immune. Make sure to check this. The immunity can be disabled in Addon Settings.
CPT A. Skyried |171CB| 13 May @ 11:31pm 
I'm currently researching a way to jam navigation and communications via ctab to do "gps spoofing" - is there any easy way to reference when players are being jammed by your mod?
TheBrickedWall 13 May @ 5:37pm 
Trying to test out the jammers. Currently run ACRE and the jammer doesnt seem to effect comms, neither does the EMP.