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ACE Cellphones act like regular detonators, they just have a UI that allows players to dial the number connected to the IED in order to trigger it
Certain RHS vehicles (like the M1A2 SEP v2) have the DUKE system in the vehicle commander's countermeasures that prevent the IED from being RC triggered within a certain radius of the vehicle (to simulate radio frequency jamming)
Should have probably clarified what Kyklops is. It's another EW mod and I was curious if you knew if your mod and theirs would work together. I shall do some testing!
https://crowdedlight.github.io/Crows-Electronic-Warfare/spectrum/radio-chatter/add-own-sound-pack.html
Currently out of country with work, so not able to check and give detailed instructions until I am home in some weeks. But will try and answer your questions.
@MarkDeGamer, I am not familiar with the mod, and don't know how they work, so no idea if its compatible. I would suggest just trying it out and see what happens. You can add their drones classnames to the CBA settings if you want them to spawn with a jammable signal. If they use the default arma implementation drone control, with the terminals, they should still be jammable, but I have not used or tried it myself.
If you try it out, please let me know if it worked or what did not work. If its minor things that can be easy to integrate with, I might be able to support it. But no promises :)
@Jenkins, Thanks! Not sure how they work? Is it a player activating an IED with it, or is it automatic when vehicles get close? If ACE supports a way to "jam" it, that could potentially be added to this mod.
Would be cool if we had the ability to jam the ACE cellphone RCIEDs as well
So try and update, and let me know if its fixed :)
Always open for PR or new features. My time is super limited right now due to irl, so best option would probably be to post it in an issue at: https://github.com/Crowdedlight/Crows-Electronic-Warfare/issues
Then it is referenced if/when someone have time and want to implement it :)
You can also do a straight pull-request if you want to contribute. Then we would review it and see how it would fit within the mod.
When testing it, have you ensured that the radio-tracking is turned on with the zeus/editor module?
You are using TFAR v1 right?
You do have the right antenna on the spectrum device? The "military antenna" that is within the frequency spectrum of the frequency the tfar radio is broadcasting?
Check if you have enabled "tfarSideTrack" in CBA settings. If that is enabled then radios from the same side will not show up. (If you happened to test it with AI on same side as players)
Does the AI unit broadcast no signal when zeus is talking while posessing it, or are you not able to listen to what is broadcast? How does it not work?
Does it work if players broadcast on radio, can other players then see and listen in? So it is only when zeus posses an AI it does not work?
I need some more details on how to reproduce the error. If I can't reproduce it, I can't fix it. ;-)
If you want to track AI, you have to add a signal on the unit through zeus, or add the "random radio chatter module" that has some stock phrases that can be received with the spectrum device.
Thanks! ill look into it
Crowdedlight put the general license information here:
https://github.com/Crowdedlight/Crows-Electronic-Warfare?tab=License-1-ov-file
I once got permission from him to reupload an older version of the original mod to the workshop (for only a short time span).
This was needed for an event that we hosted.
If you have good reasons and present them well to him, you might be able to get special permission.
I have been asked before if I could add real radio chatter recorded from the current war between Russia and Ukraine. For obvious reasons that is not something I am going to add to the mod.
But the functionality is there to add whatever you want for your own voicepacks through templates or custom mods, be it lines from Life of Brian or people from your own community discussing why cats is the apex predator. ;-)
I am however open for people donating voice-clips in various languages they record themself or that they have ownership over and allows me to publish with the mod. Like the current contributors that have donated for the existing voicepacks.
(I can not promise accepting all languages if I don't have a trusted source giving a translation for it, as I need to know what I am adding directly in the mod)
Due to irl constraints I don't have much time for development currently, but do accept pull-requests.
Thanks!
There is no other voicepack mods to my knowledge that works with the mod. You can add voicepacks yourself on the template or a custom mod like I describe here: https://crowdedlight.github.io/Crows-Electronic-Warfare/spectrum/radio-chatter/add-own-sound-pack.html
But I got no knowledge of anyone doing that :)
In our community we ended up having the zeus/co-zeus/trusted players, do the role of enemy comms, and then using the TFAR radio listening feature.
// Call this only once per unit, the server will make sure its broadcast to all clients.
["crowsew_spectrum_addRandomRadioTrackingChatter", [_unit, _range, [_pauseMin, _pauseMax], [_durationMin, _durationMax], [_freqMin, _freqMax], _voicePack]] call CBA_fnc_serverEvent;
Voicepack have to be one of following strings, unless you added your own:
"british",
"morsecode",
"electronic",
"alienElectronic",
"police",
crowsEW_spectrum_fnc_addRandomRadioTrackingChatter
crowsEW_spectrum_addRandomRadioTrackingChatter
And im not even getting any errors, which leads me to believe im not even on the right track. Is there a scripted way of adding the radio chatter?
You could check the public vars on a player to see if their radio is being boosted or degraded.
I added ways to do this for tfar and acre and how to check if a unit/drone is being jammed. Gist here: https://gist.github.com/Crowdedlight/2266e8bc02d97cd754f8cc5813ab387f