MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Weapon Clan
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9.675 MB
9.6.2021 klo 15.20
11.5.2024 klo 4.55
35 muutosilmoitusta ( näytä )

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Yet Another Weapon Clan

Kuvaus
Adds Clan weapons to the game.

2.2

Compatible with DLC6 / Game version 1.1.361

YAML Discord
https://discord.gg/YetAnotherMW5Server

Requires Yet Another Weapon for correct weapon sounds and missile operation.

LBX mode switch (cluster / solid) requires the Yet Another Mechlab mod.

Weapon intro dates:
All "standard" Clan weapons become available in 3055 except:
ProtoMech Autocannons (3073)
Machine Gun Arrays, AP Gauss (3069)
Hyper-Assault Gauss (3068)
ER and Heavy Flamer (3067)
Light and Heavy MG (3060)
ATMs (3060)
ER and Pulse Micro Lasers (3060)
Heavy Lasers (3059)
ASRMs (3058)
ER Pulse Lasers, Streak LRMs (3057)

Standard weapons (3055):
Arrow IV
AC /2 /5 /10 /20
Ultra AC/2 /5 /10/20
LBX /2 /5 /10 /20
LRM / Artemis 5 10 15 20
SRM / Artemis / Streak 2 4 6
NARC
Laser AMS
Flamer
Gauss
ER Small, Medium, Large Lasers
Pulse Small, Medium, Large Lasers
ER PPC

Equipment (3055):
MASC, AP, Light AP, ECM, DHS

YAML Discord:
https://discord.gg/6jhxuwXRUf

Item lists:
https://github.com/mw5mercs-modding/yaml-docs

If you think this mod is worthy of your support, you can use PayPal to send donations.
https://paypal.me/cszolee79 - cszolee79, Csányi Zoltán
Suositut keskustelut Näytä kaikki (2)
1
21.12.2022 klo 14.43
SWITCHING ammo for Clan LB 20
Shanks
0
16.9.2024 klo 18.50
Clan SRM4 + Art IV & Clan LRM 5 + Art IV
George W. Kush
200 kommenttia
ShadowWolfX4 17.6. klo 2.30 
I can't seem to find the ammo for the Improved Plasma Cannon's Clan variant. Adding normal plasma ammo doesn't clear the warning nor does it have ammo in game. (Shows as IP CANNON (C) in YAML and the weapon details say it comes from this mod, so I hope I'm asking in the right place)
thundercactus 22.4. klo 20.13 
Can we get increased damage on the gauss rifle? Due to the increased damage from LB/AC/UAC 20s, the gauss rifle seems rather impotent and pointless.
Sir Wozzel 16.3. klo 19.24 
I have been getting clan weapons on solaris arena enemies in 3027. Is that intended, or can solaris variants just pull from any weapon list?
Pointclearius Gaming 10.1. klo 11.10 
The Arrow IV homing, generally have an issue of causing 0 damage to enemy mechs that they impact. The clan variant is even worse, with a failure to damage rate of about 75%+, I watched as salvo after salvo perfectly slammed down on an assault mech only to do nothing. Please look into why this occurs or give me pointers on how to fix it.

This was against targets beyond 300m's, the bug seems to occur when the missile impacts at a near perpendicular angle. The greater the impact angle, the higher the chance the missile actually does something.

This theory seems to hold true as most shots against slow mechs do nothing, but shots against fast moving light mechs where the missile has to turn significantly, deal damage at a much more consistent rate.
moab101 25.10.2024 klo 20.46 
Wanted to let you guys know that I noticed an issue with the clan AC/10 where the sound abruptly stops after it finishes firing. No echo or anything. Not deal breaking for me, just wanted to let you guys know. The LBX10 sounds normal. This is an awesome mod either way.
George W. Kush 16.9.2024 klo 18.55 
@Eagle01

Arrow IV Homing has a 8m AOE radius while the HE has a 40m~ AOE radius.
i went into the mod options and just doubled artillery aoe radius (1.0 to 2.0) in my game. then if you want you can also adjust the damage slider to compensate or just leave it.
George W. Kush 16.9.2024 klo 18.38 
SRM 4/LRM 5 (C) + ART 4 both say they can only be placed in MEDIUM/large slots. please fix and make them able to be placed in SMALL slots just like their vanilla counter parts.
Eagle01 9.8.2024 klo 2.03 
Hi, I just wanted to check if I'm using the Arrow IV Homing wrong. It sometimes deals damage but most of the time it doesn't. I tried firing at with direct line of sight at 800-500m, the first shot dealt damage but the next 5 shot did nothing
phfor 29.7.2024 klo 21.32 
@I Denizen I, you'd need the source files. Fortunately for you, in this case the source is available on Nexusmods. They're those slots because that's what they are in the tabletop game.