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Raportează o problemă de traducere
So I did try my hand at it and did end up running into that "practical problem" I was expecting. It ended up taking some experimenting and playing around with hacky workarounds for a few evenings, but I did eventually find a nice, clean implementation closely copying how the vanilla game handles these actions, which I am quite happy to put into the public version.
The new update with the "Open All"/"Close All" buttons is now out. Do note that the new buttons will only appear if there's more than one window for them to affect. I.e. "Close All Windows" will only show up if you have at least 2 windows open at the time.
I was thinking of it before. With the way this script hooks into a vanilla function, I think it should be possible in theory, but it might cause issues in practice. I'll experiment with it later and see what I can do.
Sorry folks, kept getting dragged off by other things and forgetting about this. I've now dipped my toes into Build 42 for the first time and, after an embarassing amount of trial and error, repackaged the mod to satisfy b42's structure requirements. I've also had to clean up a bunch of my old half-broken developments from my working copy. Unfortunately I wasn't able to find the methodology to finish the Big One~, but I did still finalize and throw in a few minor updates.
I see. I haven't touched B42 myself yet, but it does sound like they changed something fundamental, based on that error.
I'll try to check it out some time; sounds like I might even end up having to make a separate version for 42.