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Sorry folks, kept getting dragged off by other things and forgetting about this. I've now dipped my toes into Build 42 for the first time and, after an embarassing amount of trial and error, repackaged the mod to satisfy b42's structure requirements. I've also had to clean up a bunch of my old half-broken developments from my working copy. Unfortunately I wasn't able to find the methodology to finish the Big One~, but I did still finalize and throw in a few minor updates.
I see. I haven't touched B42 myself yet, but it does sound like they changed something fundamental, based on that error.
I'll try to check it out some time; sounds like I might even end up having to make a separate version for 42.
function: onKeyStartPressed -- file: ISUIHandler.lua line # 52 | Vanilla
java.lang.RuntimeException: attempted index: isOpenable of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:106)
at zombie.GameWindow.logic(GameWindow.java:249)
This should at least create no conflicts, so even in the worst case scenario some vehicles (or only some windows in some vehicles) will just not have remote control featured in this mod, but the game will still run with no errors.