RimWorld
156 oy
Archotech Race
3
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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4.724 MB
28 May 2021 @ 9:42
6 Ağu @ 10:59
42 Değişiklik Notu ( görüntüle )

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Archotech Race

Açıklama
This mod adds an Archotech race to the game and some backstories for them

They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences



Change if they have hair or not on the Vanilla Expanded Framework's settings

Did you find a bug? Do you have suggestions? Leave a comment

Compatibility:
Adds Save Our Ships 2's bionics and EVA capabilities to them
Rimnauts 2's Vacuum doesn't affect them

Neronix's retexture
169 Yorum
noddistVitae  [yaratıcı] 13 Eyl @ 19:32 
it's already 1.6
BaguetteMan 13 Eyl @ 16:49 
1.6 when?
PIOᑎᕮᕮᖇ 27 Tem @ 3:43 
1.6?
Kihtan 10 May 2024 @ 14:48 
Thank you.
noddistVitae  [yaratıcı] 9 May 2024 @ 14:41 
Fixed, thanks for the logs
Kihtan 9 May 2024 @ 13:10 
Kihtan 9 May 2024 @ 12:59 
Does anybody else have a bug where the archoteck colonists wounds dont register? They just go on like nothing happened with twenty fresh wounds listed but when i tell them to go heal the medical bed says that they arent hurt and every 2 seconds a message pops up that "Whatshisname" is fully healed. The only thing they actually lie down for is threating infections and astma.
Mismagius 7 May 2024 @ 15:00 
sounds great, thank you. also sorry for deleting that comment from earlier, it was an accident...
noddistVitae  [yaratıcı] 7 May 2024 @ 14:55 
will add deprecated to the title and link to nameless' mod when it's out
noddistVitae  [yaratıcı] 7 May 2024 @ 14:52 
temporarily of course