RimWorld

RimWorld

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Archotech Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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4.724 MB
28 maj, 2021 @ 9:42
6 aug @ 10:59
42 ändringsnotiser ( visa )

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Archotech Race

Beskrivning
This mod adds an Archotech race to the game and some backstories for them

They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences



Change if they have hair or not on the Vanilla Expanded Framework's settings

Did you find a bug? Do you have suggestions? Leave a comment

Compatibility:
Adds Save Our Ships 2's bionics and EVA capabilities to them
Rimnauts 2's Vacuum doesn't affect them

Neronix's retexture
169 kommentarer
noddistVitae  [skapare] 13 sep @ 19:32 
it's already 1.6
BaguetteMan 13 sep @ 16:49 
1.6 when?
PIOᑎᕮᕮᖇ 27 jul @ 3:43 
1.6?
Kihtan 10 maj, 2024 @ 14:48 
Thank you.
noddistVitae  [skapare] 9 maj, 2024 @ 14:41 
Fixed, thanks for the logs
Kihtan 9 maj, 2024 @ 13:10 
Kihtan 9 maj, 2024 @ 12:59 
Does anybody else have a bug where the archoteck colonists wounds dont register? They just go on like nothing happened with twenty fresh wounds listed but when i tell them to go heal the medical bed says that they arent hurt and every 2 seconds a message pops up that "Whatshisname" is fully healed. The only thing they actually lie down for is threating infections and astma.
Mismagius 7 maj, 2024 @ 15:00 
sounds great, thank you. also sorry for deleting that comment from earlier, it was an accident...
noddistVitae  [skapare] 7 maj, 2024 @ 14:55 
will add deprecated to the title and link to nameless' mod when it's out
noddistVitae  [skapare] 7 maj, 2024 @ 14:52 
temporarily of course