RimWorld
Ocen: 156
Archotech Race
3
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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Zamieszczono
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4.724 MB
28 maja 2021 o 9:42
6 sierpnia o 10:59
Listy zmian: 42 ( zobacz )

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Archotech Race

Opis
This mod adds an Archotech race to the game and some backstories for them

They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences



Change if they have hair or not on the Vanilla Expanded Framework's settings

Did you find a bug? Do you have suggestions? Leave a comment

Compatibility:
Adds Save Our Ships 2's bionics and EVA capabilities to them
Rimnauts 2's Vacuum doesn't affect them

Neronix's retexture
Komentarzy: 169
noddistVitae  [autor] 13 września o 19:32 
it's already 1.6
BaguetteMan 13 września o 16:49 
1.6 when?
PIOᑎᕮᕮᖇ 27 lipca o 3:43 
1.6?
Kihtan 10 maja 2024 o 14:48 
Thank you.
noddistVitae  [autor] 9 maja 2024 o 14:41 
Fixed, thanks for the logs
Kihtan 9 maja 2024 o 13:10 
Kihtan 9 maja 2024 o 12:59 
Does anybody else have a bug where the archoteck colonists wounds dont register? They just go on like nothing happened with twenty fresh wounds listed but when i tell them to go heal the medical bed says that they arent hurt and every 2 seconds a message pops up that "Whatshisname" is fully healed. The only thing they actually lie down for is threating infections and astma.
Mismagius 7 maja 2024 o 15:00 
sounds great, thank you. also sorry for deleting that comment from earlier, it was an accident...
noddistVitae  [autor] 7 maja 2024 o 14:55 
will add deprecated to the title and link to nameless' mod when it's out
noddistVitae  [autor] 7 maja 2024 o 14:52 
temporarily of course