Total War: ROME REMASTERED

Total War: ROME REMASTERED

3,204 oy
RTR: Imperium Surrectum 0.6.7
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47.151 GB
15 May 2021 @ 3:12
11 Eyl 2024 @ 14:11
32 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
RTR: Imperium Surrectum 0.6.7

Açıklama


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

  • This version (0.6.7) will crash between rounds 400-500 due to an engine limitation. This will be addressed in the next major version.

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Popüler Tartışmalar Tümünü Görüntüle (164)
2
3 Eki @ 9:18
historical accuracy
ElAlgeriano
1
8 Eki @ 9:21
Crashing when ending turn
harepsol
2
11 Eyl @ 7:43
Files Corrupt more often as you get farther along in a Campagin
Cinder
5.247 Yorum
Apple  [yaratıcı] 2 saat önce 
@{BE} ;) All I can say is next year. We got loads of things to do still.
{BE} ;) 6 saat önce 
Apple, i want to try this, but migth wait for the update( 900 vs 300 turns ) any idea of aprox date of the next update ? :)
thx !
Apple  [yaratıcı] 8 saat önce 
@Melvi A lof of those issues have likely been fixed already in our dev version and will come in the next major update next year. :)
Apple  [yaratıcı] 8 saat önce 
@Dayne you can mod it. Red Z has videos showing how.
Melvi 14 saat önce 
In regards of reforms: 3rd and 4th ones fired when requisites were met and new units appeared. Working on 1st and 2nd. It is turn 110 and Memphis just started building the councilors chamber.
Melvi 15 saat önce 
Some stuff i fount while playing Ptolemaic campaign. ( i am loving it)
- City of Mendes in Delta Nilou lacks road visuals, you can construct them, but you dont see them in map, i dont know if you get the effects of movement speed, trade , etc.
- City of Premnis, down south Nilou river, close to Kush area has a basic farming level of 1% while all other cities in the area have 3% or more. It really struggles to grow.
-While trying to construct ports in ptolemaic cities the icon you see is the one from wester greek culture. Once you click on it to add it to the queue it turns to normal easter greek culture ones. It happens with tier 1 and 2 at least.
Dayne 17 Eki @ 15:29 
Is there any way I can play Media Atropatene?
GEGEJAMES 14 Eki @ 13:39 
@Hello Apple
I think I'm right when I say that we're all looking forward to the release of this new version...
Apple  [yaratıcı] 14 Eki @ 13:09 
@GeneralPoniatowski91 not yet no.
Apple  [yaratıcı] 14 Eki @ 13:09 
@harepsol Yes the next major version will not have save corruptions at 300 ish turns. Atm our dev build lets you play for around 900 turns.