Total War: ROME REMASTERED

Total War: ROME REMASTERED

RTR: Imperium Surrectum 0.6.7
5,259 Comments
Apple  [author] 19 hours ago 
@crazykerrie Head to our discord for help.
crazykerrie 1 Nov @ 2:35pm 
game crashes always when i launch it
can someone help me
Apple  [author] 31 Oct @ 12:22pm 
@Kraslan def not this year. Can't say more than that as it all depends on who has free time do key work. We are doing loads of changes each week but it takes hours and hours to create each thing. Just a new building line takes 50-100+ hours alone, and units takes up a heck of a lot of time as well. The best way to get the release faster is to join in and help develop it.
Kraslan 31 Oct @ 8:46am 
@Apple Do you guys have a rough estimate of when this update will be out?
Apple  [author] 30 Oct @ 1:02pm 
@HarleQuinKO Yes, we are hard working on the Roman update which will have many other changes and fixes. It won't be out this year. For more info follow our discord. :)
HarleQuinKO 30 Oct @ 3:45am 
Are there any updates planned for this modification?
Zero 29 Oct @ 5:27pm 
This mod is insane, one day I will give it a go but its really overwhelming, I admire everything put into it and look forward to seeing what it can become
Apple  [author] 29 Oct @ 12:22pm 
Yeah we can't mod auto resolves. However it's good to know that CAMPAIGN difficulty is a major part in it. If you have it on hard then the AI will get auto resolve bonuses and on VH even more so.
FSgt. A. Switz [3rd MAR] 28 Oct @ 10:58am 
Broseidon_94, the auto-battle mechanic is non-moddable. In fact, all Total War games from Shogun 1->Rome 2 had the same issue with them being ridiculously inaccurate. I took a break from TW and did not pick it up again until Three Kingdoms and I almost fainted when I saw they FINALLY fixed it lmao!
Broseidon_94 27 Oct @ 1:56pm 
I do really like this mod and love the ambition and scale that the developers have done in bringing the ancient world to life with Imperium Surrectum. My biggest gripe with the mod, however, is how ridiculous the autoresolve can be for settlements with just two or three units in the settlement. Somehow, even with poverty units or two skirmishers in a settlement, the ai is somehow able to rack up casualties in the thousands of a crack army of elite army of phalangites, peltasts and hetairoi. I really don't want to have to fight an annoying ,grinding siege to the death against a small garrison every single turn
Iceni Total War 24 Oct @ 7:00am 
@Buddy Games either Console or disbanding multiple stacks of cheap troops there or searching through your Generals that have any good growth traits and moving them in to the settlement you want to grow.
Buddy Games 24 Oct @ 4:31am 
yes, ik. But even Rome cant become Huge city. But i guess ill use the console thx
Iceni Total War 23 Oct @ 7:06pm 
@Buddy Games did you check the 3rd FAQ 👆 ? You'll need a different starting settlement to reach Huge City level to trigger the Reforms. If you can't grow a settlement you can always use the console ~ to add population, use of console will disable Steam achievement though .
Buddy Games 23 Oct @ 10:14am 
Hello, Im playing as the Romans but i cant make Rome into a huge city by any means. Im at turn 150 and i still dont have the reformed units. What can i do?
Apple  [author] 19 Oct @ 2:10pm 
@{BE} ;) All I can say is next year. We got loads of things to do still.
{BE} ;) 19 Oct @ 10:41am 
Apple, i want to try this, but migth wait for the update( 900 vs 300 turns ) any idea of aprox date of the next update ? :)
thx !
Apple  [author] 19 Oct @ 8:15am 
@Melvi A lof of those issues have likely been fixed already in our dev version and will come in the next major update next year. :)
Apple  [author] 19 Oct @ 8:14am 
@Dayne you can mod it. Red Z has videos showing how.
Melvi 19 Oct @ 1:53am 
In regards of reforms: 3rd and 4th ones fired when requisites were met and new units appeared. Working on 1st and 2nd. It is turn 110 and Memphis just started building the councilors chamber.
Melvi 19 Oct @ 1:49am 
Some stuff i fount while playing Ptolemaic campaign. ( i am loving it)
- City of Mendes in Delta Nilou lacks road visuals, you can construct them, but you dont see them in map, i dont know if you get the effects of movement speed, trade , etc.
- City of Premnis, down south Nilou river, close to Kush area has a basic farming level of 1% while all other cities in the area have 3% or more. It really struggles to grow.
-While trying to construct ports in ptolemaic cities the icon you see is the one from wester greek culture. Once you click on it to add it to the queue it turns to normal easter greek culture ones. It happens with tier 1 and 2 at least.
Dayne 17 Oct @ 3:29pm 
Is there any way I can play Media Atropatene?
Apple  [author] 14 Oct @ 1:09pm 
@GeneralPoniatowski91 not yet no.
Apple  [author] 14 Oct @ 1:09pm 
@harepsol Yes the next major version will not have save corruptions at 300 ish turns. Atm our dev build lets you play for around 900 turns.
GeneralPoniatowski91 14 Oct @ 7:02am 
Are there civil wars in this mod for Rome as faction? Like in Roma surrectum?
harepsol 14 Oct @ 5:56am 
@Apple is there any way to counteract the game crashing past 300+ turns? Or a future update that will fix that issue? RTW IS is beyond and outstanding mod and is what RTW should have been when Remastered. It saddens me to know my save file will begin to crap-out once i reach that threshold!
YOU GUYS DESERVE A ROUND OF APPLAUSE! Truly an outstanding mod. Thank you all for the hard work and time invested making this mod!
Chris P. Bacon 13 Oct @ 11:12am 
Hey just want to say I've had to clear out so much stuff from my bum laptop, but I'm hyped as hell to play some RTR. Also, is there a forced diplomacy option built in to the mod? And has diplomacy been changed in any way? Thanks again for all the team's work.
Apple  [author] 11 Oct @ 4:20am 
@captainducko Swaggers Blood mod (one of our devs) just make sure you place it above RIS
Dalamarious 11 Oct @ 3:41am 
@hsf_ You could likely personally modify the files with the buildings and the culture growth modifiers, but from our perspective, we are aiming at creating a mechanism that slows down and forces some consolidation while making use of characters and the special traits/ancillaries they get :)
Dalamarious 11 Oct @ 3:38am 
@Healz on Wheelz There is still balancing to be done in certain areas, which includes lowering pop count/raising growth factors in certain regions, we are continuously working on improving this aspect :)
Iceni Total War 11 Oct @ 3:17am 
@captainducko Blood effects are included but if you need to enhance it I think I've only ever seen 1 or 2 blood mods on the workshop and don't know if they're compatible.
captainducko 10 Oct @ 10:51am 
Is there a blood mod compatiable with this mod
hsf_ 9 Oct @ 8:03am 
Great mod, one of the best I've played in any game. But just out of curiosity, is there a way to shorten the build/recruit time as well as increase the settlement growth rate slightly?

Thanks.
Healz on Wheelz 6 Oct @ 1:29pm 
Hey, thanks for the mod, genuinely incredible achievement. Just wondering: Is it a bug or a feature that in some cities my mainline government buildings have massive pop growth reduction modifiers? As in, -5% at minor city level. But in other cities the reduction is massively smaller, as in -1% at minor city level?
Apple  [author] 3 Oct @ 9:17am 
@wyattsprecher You have to activate it in the Feral launcher.
Apple  [author] 3 Oct @ 9:16am 
@Ray Getardo Just like in vanilla. The AI will recruit them though if you play on hard or Very Hard and might take them all.
Ray Getardo 3 Oct @ 4:20am 
How do you recruit mercenaries in this mod? ive tried dozens of times now and i never seem to find any in the pool for recruitment. to clarify i understand where the menu to recruit them is, its just non ever actually show up
wyattsprecher 2 Oct @ 8:24pm 
How can i get this mod to load? I downloaded the mod and it keeps coming up as vanilla. is there something i have to do special?
DiorSavage💴 2 Oct @ 2:48am 
does anyone know why i cant play my save game no more after 3 turns, its CTD
Coatsey 29 Sep @ 10:52am 
Wish Bosporan had all the complete unit roster from the original Roma surrectum on the og Rome TW They where so fun and unique to play back in the day
AcE 27 Sep @ 1:30pm 
Went from Ultra to medium and still crashing for me. :(
Not sure what it can be. I have a pretty decent rig so cant be that,
Apple  [author] 27 Sep @ 11:52am 
@Ace Yeah you have to do it manually.
AcE 27 Sep @ 10:40am 
Thanks Legend! The PC setting were on recommended setting, but maybe that was for the standard game and I have to lower for this mod. Will give it a go. :)
Apple  [author] 27 Sep @ 9:43am 
@AcE if it's 300+ turns in then it's nothing you can really do. If it's less then you prob need to lower your settings. RIS is way harder to run than Vanilla as we use higher quality, more textures per units etc.
AcE 27 Sep @ 9:02am 
Hey Apple. Firstly thank you for this amazing mod. My game keeps crashing every so often, sometimes 1 every 2 turns. I am not using any other mods. Any ideas to make it more stable?
Many thanks in advance.
Apple  [author] 24 Sep @ 1:30am 
@SzczypiorTHC Not this year.
SzczypiorTHC 24 Sep @ 12:56am 
any info when new version came out ? i need to plan vaccation
Apple  [author] 23 Sep @ 1:10pm 
However if you only play RIS you can safely uninstall the high res texture pack "DLC" for vanilla.
Apple  [author] 23 Sep @ 1:09pm 
@Chris P. Bacon It's due to all the textures, especially for all our units. Not something we can really do anything about. It will keep growing with each release.
Chris P. Bacon 22 Sep @ 6:45pm 
Thanks again for this insane work of passion. Silly question, but this mod is 47 gb on top of the 42 gb remastered is? Playing on a mac so don't have that much space. Thanks!
Apple  [author] 22 Sep @ 12:21pm 
@gezza_12 Yes ofc.