安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Actually, I wonder how well this mod idea could be if it also prevented vanilla Starbound races from being chosen when creating a character, so that, say, other mods could add in custom races, or certain vanilla races (such as Humans, but no Florans for example), resulting in, for example, character creation screens where only modded Starbound races could be created, or only Human characters could be created, or only Human and Felin characters could be created.
Perhaps you'd be interested in developing such a variation of this mod in my stead? (Or perhaps someone else could if you're too busy?)
Some modded races are significantly less polished than others, but they might have cool villages that spawn in the universe. In vanilla an example of this would be the Mushroom People (Agaran), they are fun to stumble across but lack enough content for a good playable race.
>people make patches to add modded races back into character creation
just dont install the mod if you want your modded guys to stay????