Starbound

Starbound

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Futara's Dragon Pixel Full Bright Shader
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Futara's Dragon Pixel Full Bright Shader

Description
Render Pixel As Full Bright
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Futara's Dragon Full Bright Shader
[Client Side Mod]
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Current Version 1.0
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Attention!!
This mod does not function when using Steam's subscribe function! This mod must be installed in [..\starbound\mods] for it to work! To install, subscribe to this mod and then find [..\2422986190<] in [..\steam\steamapps\workshop\content\211820\], and copy file "contents.pak" it to [..\steam\steamapps\common\Starbound\mods\] rename to something for enable it.

Have you ever felt disappointed that the lights on vanilla armors and cosmetic items have never worked? Have you ever been disheartened to learn that as a modder you couldn't put fancy lights onto your armors or cosmetics, or glowing parts on blocks or items dropped on the ground?

Well, With this simple lighting engine tweak, now you can! And it's surprisingly simple!
Once you have this lighting engine installed correctly, all armors, cosmetics, blocks, and dropped items that have made to function with this mod will appear fullbright! This mod is only the lighting engine adjustment, so you *will* need other mods to make the vanilla armors etc. function with this.

If you, as a modder, want to bring this brilliant functionality into your mod, you can, and it's surprisingly easy!! Simply set all pixels you want to appear as fully lit to *opacity 254*(hex code *FE*, so to make a pure red pixel appear fullbright via this method, change its hex code from 0xFF0000 to 0xFF0000FE)! No extra layer or JSON required like weapons and objects need, this works in an entirely unique way.

Many popular mods out there are adding this into their sprites, plus there are addons that are adjusting vanilla sprites to include this functionality as well! Try and find out if your favorite mods are including this!

Oh, and also: This mod is entirely client-sided!!

Special thanks to Lyrthras for helping optimize the code!
Special thanks to Tazerbot3000 for helping me about mod description detail

or use this pak link copy to mod folder
download link[futaradragon.info]

for example armor check if it work
download link[futaradragon.info]
===========================
Developer Discord
have any question about this mod ... ask here
- Mod Discord Here[discord.gg]
===========================
170 Comments
Val 29 Oct @ 5:08am 
many ways to skin a avali :P
FutaraDragon  [author] 28 Oct @ 8:41am 
I think it look like this one but it very old XD
make cmd file and put these things and run boom done

@echo "Starbound Dragon Paks Puller V1.0"
pause
set CurrentModPath="C:\Program Files (x86)\Steam\steamapps\workshop\content\211820"
set FileFormat="pak"

set CurrentModPath=%CurrentModPath:"=%
set FileFormat=%FileFormat:"=%
for /r "%CurrentModPath%" %%I in (.) do echo F|Xcopy "%CurrentModPath%\%%~nxI\*.%FileFormat%" "%CurrentModPath%\%%~nxI.%FileFormat%"
pause
Val 28 Oct @ 7:19am 
@mrderpyderpy

If you run this powershell script inside the workshop\content\211820 folder it will rename each "contents.pak" to the folder it resides in name then you can just do a *.pak search (this finds for all files that are .pak) from within the 211820 folder and grab them all and move them to the Mods folder in Starbound folder, stops mods from updating as well.

Powershell script is here -


$currentDirectory = Get-Location

Get-ChildItem -Path $currentDirectory -Directory | ForEach-Object {
$folderPath = $_.FullName
$contentsPakPath = Join-Path -Path $folderPath -ChildPath "contents.pak"

if (Test-Path -Path $contentsPakPath) {
$newName = Join-Path -Path $folderPath -ChildPath "$($_.Name).pak"

# Rename 'contents.pak' to the parent folder name
Rename-Item -Path $contentsPakPath -NewName $newName
Write-Output "Renamed '$contentsPakPath' to '$newName'"
}
}

Write-Output "Renaming completed."
FutaraDragon  [author] 19 Oct @ 4:54pm 
@mrderpyderpy you can but it will make you confuse if you have many mod install on mods folder
yes contents.pak to something
mrderpyderpy 19 Oct @ 1:52pm 
"rename to something for enable it." what do you mean with this? Can i not just copy it into the mods file? And if so what do i rename, i presume the contents.pak file?
FUS 18 Aug @ 2:37pm 
@rrichard2 In image editor opacity of the colour just has to be 254 when painted. If the item/bodypart is recolourable then you also have to add FE at the end of the 6 digit hex code what corresponds to that colour in the relevant files.
space is cool 12 Jun @ 5:23am 
do I need to do opacity and FE in the hex code? I use gimp so it doesn't use hex unfortunately
Metam0q 3 Mar @ 10:05am 
does this work with tanz lighting overhaul?
Assassin Fennec 7 Jan @ 4:22am 
i got my problem solved
Skystalker 6 Jan @ 1:36pm 
the neo helmet has broken textures and It makes me sad that it doesn't glow