RimWorld

RimWorld

2,891 ratings
Camping Tent
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.611 MB
24 Feb, 2021 @ 11:17pm
13 Jun @ 6:41pm
30 Change Notes ( view )

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Camping Tent

Description
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.



note: There status of the tent value has change but the description in workshop still the old one.
pls check below for the latest value.

FAQ:

1.What does tent do?
Tent are bed, but one thing their different from bedroll are it can avoid some relative bad mood spawn when sleeping in some specific condition.

2.where can i find tent?
Furniture Tabs , some might need a research to unlock.

3.what will dev do in further update.
Igloo, wigwam, and yurt will be added as an mod expansion.

4.Why my Colonist died by Heatstroke / Hypothermia in tent outside?
about Heatstroke and Hypothermia issue , please consider
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2365526329

(issue has been fix after update 4/7)

5.what is the wall in pic ?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2385960678

Special thanks to iforgotmysocks (C#)

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Popular Discussions View All (8)
2
14 Jun @ 4:02am
Patch2
Monkey Magic
3
16 Jul @ 9:54pm
Red error with Vanilla Chemfuel Expanded
gorlim
1
16 Jul, 2024 @ 9:26am
Rewriting descriptions
greatorder
747 Comments
警觉调整者 13 Oct @ 9:57pm 
为什么即使在mod设置里禁用了燃料需求,木质帐篷依然需要燃料呢?还有木质帐篷没汉化
LordRazor 10 Oct @ 5:43pm 
getting this error

[Camping Tent - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ScenarioDef[defName="Mechanitor"]/scenario/parts"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2407128339\1.6\Patches\Patch.xml
[Camping Tent] Patch operation Verse.PatchOperationSequence(count=2, lastFailedOperation=Verse.PatchOperationAdd(/Defs/ScenarioDef[defName="Mechanitor"]/scenario/parts)) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2407128339\1.6\Patches\Patch.xml
キツネのハク 27 Sep @ 10:41pm 
@VitaKanien
Thank you for the knowledge! I was able to make things work by editing the mod file directly.
VitaKaninen 27 Sep @ 8:42pm 
Most of the tents are locked to certain tech levels. If you are an industrial tech level, then the primitive tents are not available to you. Personally, I disagree with this philosophy, and think that only things higher than your tech level should be locked, but that is how it is.

You can easily change this if you want to edit the mod file directly, but there is no setting to do this in-game.
キツネのハク 27 Sep @ 8:37pm 
@VitaKanien
Sorry if I am unclear, as I am new to rimworld. I meant that I couldn't find the "Viking tent" construction button from the "construction" menu when playing regularly. (The button was physically not there, as if I needed some kind of research to unlock it.) Though I was able select the "Viking tent" when I was in "Development; God mode", and was able to place on map.
VitaKaninen 26 Sep @ 8:52pm 
@キツネのハク, what kind of gizmos are you looking for?
キツネのハク 26 Sep @ 8:12pm 
Q: For my Rimworld 1.6, I found out that there is no gismos showing up just for the viking tent, even though I set the Ideology limit off for all tents. (Not showing with only this tent mod either, but shows when entering OP God mode.) Could this be a glitch or is there an existing patch to fix this problem?
Lorebot 22 Sep @ 4:48pm 
@JoeOwnage they're fuelable because they give a bonus to comfortable temperature of 10 degrees, both hot and cold. So a fueled tent will keep your pawns warmer in cold weather and cooler in hot weather. If they're not fueled they won't provide this bonus.
VitaKaninen 22 Sep @ 2:33pm 
I think it is supposed to be like a built in passive cooler or wood burning stove.
Bones 22 Sep @ 11:42am 
What about a sleeping bag? An item they can carry around and use to sleep wherever!