Space Engineers

Space Engineers

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Type-94 Naval Cannon (WeaponCore)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
2.044 MB
15 Feb, 2021 @ 9:45am
15 Feb, 2021 @ 10:10am
2 Change Notes ( view )

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Type-94 Naval Cannon (WeaponCore)

Description
Want to see a world with this mod? Here's a link to one made by my friend Bruh^3: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2396569855

This is a complete WeaponCore remake of my very first mod, with actual quality control this time.
The Type-94 Naval Cannon was a Japanese 460mm (18.1inch) naval cannon, famous for being the main battery armament mounted onto the Yamato class battleships, one of which was the lead flagship of the Imperial Japanese navy. In addition, the Type-94 was the largest naval cannon in history.

Really simple description compared to my garbage mod from a year ago, I know. This remake however has a few new key features:
-WeaponCore
-Firing animation
-Particles (Particles are currently bugged, firing particles may not work so well)
-Survival readiness (With ammo)
-Conveyor-compatible breech


When placing the weapon in your world, you may encounter an animation bug where the barrel is offset forwards. To solve this, either repaste the grid or repaint the gun any color, it will fix the animation. This is a keen animation issue, and to fix it would require a rework to the model.
Particles upon firing may not show up, this is a bug that is currently being worked on.

Damage values are not final.

Stats:
-Shell Velocity: 500m/s
-Damage: ~4 Large grid light armor blocks of damage. Negates heavy armor block damage resistance. Damage to be reworked pending some bug testing.
-30 seconds long reload

Big thanks to the following:
-AWG, for helping me out with balancing and bug-fixing
-Kreeg, for helping me set up WeaponCore and just even bothering to deal with my stupidity
-Klime, for helping me with WIP particles that are not yet released
-Bruh^3 for screenshots from his build with the gun
-The entirety of my community (SENB) for being the great lads they are, and also telling me when decisions of mine are stupid.


This item is only allowed to be posted on the steam workshop under the steam account Nekro (https://gtm.steamproxy.vip/profiles/76561198127672047), or by any accounts with permission. Reuploading this anywhere, on the steam workshop or mod.io without first asking and obtaining permission from myself will result in a very fast DMCA notice posted on the reupload. You guys can read, ignorance is absolutely not an excuse.
41 Comments
Vore EnÞusiast (she/her) 29 Sep, 2022 @ 9:49pm 
it doesn't work wiÞ the custom turret controller
Duster71 29 Mar, 2022 @ 5:32am 
Hope this gets an update these look really cool.
shinto1_0 22 Feb, 2022 @ 6:08pm 
well this might need to be updated, it wont work and i cant fine the ammo for it
SnowyRay 30 Dec, 2021 @ 12:21pm 
The description says conveyor compatible, but the port is small and ammunition doesn't move through small ports. Might wanna fix that.
Swordman  [author] 16 Oct, 2021 @ 1:52pm 
@Gifted Lion First time I've heard of such a visual bug. Could be something stemming from the phasing out of weaponcore that's currently occurring. For now I just recommend trying a clean reinstall of the addon.
Gifted Lion 16 Oct, 2021 @ 1:42pm 
Hello, im having a small visual glitch where it appears the muzzle flash is projecting backwards from the end of the barrel. Is there somewhere in the mod files i can check to try and fix?
Swordman  [author] 26 Sep, 2021 @ 6:48pm 
@Pinniped I've been considering returning to make more with weaponcore in the near future.
★➽AminoAcids➽★ 23 Sep, 2021 @ 4:53pm 
I hope we get more naval gun mods in the future.
Emperors_Nightmare 18 Sep, 2021 @ 12:40pm 
oky
thed sad
Swordman  [author] 18 Sep, 2021 @ 12:15pm 
@lolmelon3 Absolutely not. None of my mods will ever be on Xbox, nor would this mod even work on Xbox as it utilizes weaponcore.