RimWorld

RimWorld

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Artificial Water Place
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.987 MB
2 Feb, 2021 @ 10:28pm
6 Aug @ 6:56pm
19 Change Notes ( view )

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Artificial Water Place

Description
Description
Very simple.
You can fetch water from rivers or ponds, and uses it to create water place on the new areas.

Artificial water is not terraforming. It be constructed as a floor tile.

==========================================

After completing the research "build water place" (research cost 500),
you will be able to install a『 water fetching spot 』, which can only be built at watery areas.

In water fetching spot, you can consume wood to make water buckets, and dump water buckets you no longer need.

==========================================

Added Floor
  • Artificial "shallow water"
  • Artificial "moving shallow water"
  • Artificial "pond water"
  • Artificial "chest-deep moving water"
  • Artificial "deep water"

Artificial water has "beauty 2".
Artificial moving water has a flow of water. Therefore, it is possible to construct a hydroelectric generator.
Artificial deep water is a normally impassable floor. It's up to the player how to use this.

Compatibility
Water Freezes
Water Freezes (Continued)
* Require Harmony mod.
Artificial water place tend to freeze more easily than natural water.

Dubs Bad Hygiene
Dubs Bad Hygiene Lite
You can make a water bucket from a primitive well.
This mod's water buckets have not any hygiene function.

Note
Bridges cannot be built on artificial water place.
You cannot fishing in the artificial water place.

- A patch mod that allows VFE fishing on the artificial water place.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3380011056

Language
English - default
Japanese
French - by qux.
110 Comments
Clearwater 31 Aug @ 8:40am 
Aw thank you! And yes, this is wonderful. Either using it for reactors, or decor, or moats, thanks for the awesome mod :D
Si-Cafe  [author] 31 Aug @ 3:09am 
@Clearwater I originally created this mod to improve the landscape of base, but I get the impression that a surprising number of people are using it as a moat. Anyway, I'm honored if you feel that this mod is valuable.
Si-Cafe  [author] 31 Aug @ 3:03am 
@Futstub As I recall, pawns sometime swim in artificial water palces.
As for interactions with other mods, you probably need to set up a dedicated affordance, but if it only check the water tags and works, it can be used in artificial water places as well.
Futstub 31 Aug @ 2:42am 
Can pawns swim in them for recreation? And can you make water growing zones (VFE) on them? :)
Clearwater 29 Aug @ 6:16pm 
Update to the moat idea... i replaced the walls leading into my killbox with deep water... and the road in between with chest-deep water. Now the enemies gets shot while on the way to me and gets slowed down dramatically. This is op and im all for it
Thanks again for the wonderful mod that lets me pull off shenanigans like this, i was just looking for water for my rimatomics reactor in the first place but here we are. :P:P:P
Si-Cafe  [author] 26 Aug @ 3:20pm 
@sindri42 No, you cannot fish in artificial water places. This is intentional.
sindri42 26 Aug @ 2:23pm 
In 1.6 can you fish in artificial shallow water?
Si-Cafe  [author] 15 Aug @ 12:43am 
@Laughing_Dragon That's an interesting idea, I'll look into it and add it if it's feasible.
Laughing_Dragon 14 Aug @ 11:33pm 
Could you add the ability to create lava lakes using the lava added in the odyssey dlc? Perhaps it could cost steel or plasteel to collect?
Clearwater 11 Aug @ 1:50pm 
Oh i can now dig moats around my base. FUCK YEAH! Sapper raids be damned!
Thanks for this OP mod :D:D:D