RimWorld

RimWorld

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Artificial Water Place
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.987 MB
2 Feb, 2021 @ 10:28pm
6 Aug @ 6:56pm
19 Change Notes ( view )

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Artificial Water Place

Description
Description
Very simple.
You can fetch water from rivers or ponds, and uses it to create water place on the new areas.

Artificial water is not terraforming. It be constructed as a floor tile.

==========================================

After completing the research "build water place" (research cost 500),
you will be able to install a『 water fetching spot 』, which can only be built at watery areas.

In water fetching spot, you can consume wood to make water buckets, and dump water buckets you no longer need.

==========================================

Added Floor
  • Artificial "shallow water"
  • Artificial "moving shallow water"
  • Artificial "pond water"
  • Artificial "chest-deep moving water"
  • Artificial "deep water"

Artificial water has "beauty 2".
Artificial moving water has a flow of water. Therefore, it is possible to construct a hydroelectric generator.
Artificial deep water is a normally impassable floor. It's up to the player how to use this.

Compatibility
Water Freezes
Water Freezes (Continued)
* Require Harmony mod.
Artificial water place tend to freeze more easily than natural water.

Dubs Bad Hygiene
Dubs Bad Hygiene Lite
You can make a water bucket from a primitive well.
This mod's water buckets have not any hygiene function.

Note
Bridges cannot be built on artificial water place.
You cannot fishing in the artificial water place.

- A patch mod that allows VFE fishing on the artificial water place.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3380011056

Language
English - default
Japanese
French - by qux.
115 Comments
GoofyGuy73 28 Sep @ 5:38pm 
just make it compatible with odyssey
Si-Cafe  [author] 25 Sep @ 12:23pm 
@Good Old Jim Ah, thanks for explaining, I didn't understand how fishing worked in Odyssey.
I'll work on this when I have time.
Good Old Jim 25 Sep @ 9:53am 
Well, like I said I don't really have a horse in the race (I came here looking for this to use as decorations for an underground grotto im building but I saw some asking and thought that could make sense from a logic perspective). That being said I would argue that if you used the vanilla (Or rather, odyssey fishing mechanics) it would require a pretty large lake to have some thing akin to unlimited fish which would take a lot of fish to build each tile.
(The odyssey mechanic has the fish run out if you over fish them so it kinda restocks with time and you have to have a minimum sized body of water for fish to spawn which also determines its max population and to some extent respawn rate. ((Explanation Just in case you don't have the DLC/haven't played that particular one))

Of course the catch there being that it would require people wanting it to have odyssey. :conwayshrug: Eitherway great mod, sorry if I over explained my reasoning.
Si-Cafe  [author] 25 Sep @ 9:06am 
@Good Old Jim The idea of ​​building a fishing pond (or fish pond) is great, but ultimately it provides a place to get infinite fish in exchange for a few fish.
It would be possible if someone could create such a patch, but I'm not going to do that.
Good Old Jim 25 Sep @ 8:19am 
Dont really have a horse in the race but you could add in a fishable tile that itself require a chunk of fish (Plus the usual) to build so its like your building and "Stocking" a fishing lake/pond. Just a thought.
Clearwater 31 Aug @ 8:40am 
Aw thank you! And yes, this is wonderful. Either using it for reactors, or decor, or moats, thanks for the awesome mod :D
Si-Cafe  [author] 31 Aug @ 3:09am 
@Clearwater I originally created this mod to improve the landscape of base, but I get the impression that a surprising number of people are using it as a moat. Anyway, I'm honored if you feel that this mod is valuable.
Si-Cafe  [author] 31 Aug @ 3:03am 
@Futstub As I recall, pawns sometime swim in artificial water palces.
As for interactions with other mods, you probably need to set up a dedicated affordance, but if it only check the water tags and works, it can be used in artificial water places as well.
Futstub 31 Aug @ 2:42am 
Can pawns swim in them for recreation? And can you make water growing zones (VFE) on them? :)
Clearwater 29 Aug @ 6:16pm 
Update to the moat idea... i replaced the walls leading into my killbox with deep water... and the road in between with chest-deep water. Now the enemies gets shot while on the way to me and gets slowed down dramatically. This is op and im all for it
Thanks again for the wonderful mod that lets me pull off shenanigans like this, i was just looking for water for my rimatomics reactor in the first place but here we are. :P:P:P