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Kit's Gunpowder Weapons
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Mod, 1.2, 1.3
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1.197 MB
28 jan 2021 om 14:30
6 aug 2021 om 12:09
23 wijzigingsnotities (weergeven)

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Kit's Gunpowder Weapons

Omschrijving
The mod aims to add some gunpowder weapons :)

























Q: CE Compatible?
A: Yes! CE team made a patch for me! :)

Q: Do you accept commissions?
A: Yes, I do. You can find me on RimWorld Mod Market discord. Name is Kitsune :)

Q: Will you keep updating this mod?
A: No. That's why the mod is taged as "[DISCONTINUED]" :(



Concept: ]/rchon
Coding & Art: Kitsune
Chinese Translation: leafzxg & TrVi

[ko-fi.com]
Populaire discussies Alles weergeven (2)
10
3 feb 2022 om 1:46
Features Suggestion
☭ Covre
10
18 jun 2021 om 12:19
Bugs Report
☭ Covre
160 opmerkingen
Wild colonial boy 22 nov 2022 om 1:07 
1.4 please?
☭ Covre  [auteur] 14 nov 2022 om 10:44 
não >:(
Pronóxius de Macaé 14 nov 2022 om 3:07 
dá update no mod caceta
Macropod 27 okt 2021 om 12:58 
I was looking for ancient artillery compatible with CE, and did not find it. And that's where they are!
Get points!
Drakuba 25 sep 2021 om 3:56 
shame its discontinued, because it needs some tweaking imho. Why should i invest 640 research for shitty arquebuse and 960 to get some usable guns (1600 research total needed) when i can research machining for 1000 and start making grenades and ammo for captured guns, then gunsmithing for 500 (1500!!! research total !!!) and make pump action shotguns, revolvers and bolt action rifles?
i say merge "blackpowder" into "smithing" and make "line infantry" cost around 300 research or its not worth it. I love the idea but its just not worth it
MinuteFat 15 sep 2021 om 10:35 
I kind of wish there was some form of Coehorn mortar - maybe it would launch chunks like the Bombard.

Such variety of "gunstones" were frequently used in early mortars as they were cheaper than attempting to cast larger roundshot and still carried significant enough mass to cause great damage.

I suppose it could be implemented as two weapons - a larger, clunkier, less expensive chunk-launching 24'' siege mortar (Better for offence as it is quite devastating to structures) and a lighter, somewhat faster 18-pounder (better for defense as it can return fire quickly) reloaded with steel after four shots.
IceMaverick 1 sep 2021 om 14:06 
I really like the design of everything, ended up having to shave off about 1.1 seconds from the various infantry weapons' cooldown times to get their DPS competitive with other medieval-tier gunpowder weapon mods I have installed (Including VWE).

Solid mod, security structures are a great early addition.
Calvinhood 18 aug 2021 om 21:46 
Heads up for CE users,

Guns should've been usable for a while now.

I just patched the turrets and am in process of having it merged.

Give it a week or 2, Soon™
Scorpio 6 aug 2021 om 12:30 
It's fixed