RimWorld

RimWorld

306 ratings
Rim Flood
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
72.584 MB
3 Jan, 2021 @ 7:44am
10 May, 2024 @ 2:49pm
26 Change Notes ( view )

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Rim Flood

Description
Adds The Flood from Halo to possible raiding factions for rimworld

BEWARE the Flood are an extremely aggressive and dangerous race who can completely ruin an unprepared settlement.

If attacked by an infection form your colonists CAN BE TURNED INTO COMBAT FORMS. try not to get too close to these little buggers and for the love of god if you see flood hives on the map kill them ASAP.


Flood raids are disabled until day 45 just like mechanoids as they are to be considered a late game race.

have fun~

Special thanks to the following
Ogliss - Coding assistance
Gouda quiche - Coding assistance
Popular Discussions View All (4)
1
3 Feb @ 7:13am
Mod works as intended despite RimPy asking for AAF to be installed
Khias
6
14 Jan @ 6:20pm
Walking dead update
Fenndragon
0
15 Jan @ 1:00am
Feedback on mod features
Khias
562 Comments
Khias 14 Jan @ 6:22pm 
@Guarwo I've tested it myself and it works as intended without the AAF dependency it asks for, seems to be something left over in the database for the older versions of this mod
Leonard L. Church 11 Jan @ 3:15pm 
@OmegaEntertainment The Flood can Infect both Inorganic And Organic beings due to something called the Logic Plague. However i do see that that could be a little unbalanced in-game for the Bosses so they should probably be buffed so that's not a problem however other Mechanoids are free game.
Guarwo 16 Dec, 2024 @ 4:30pm 
Does it need the advanced animal framework that's like 1.3? that says its missing as a dependency.
OmegaEntertainment 10 Dec, 2024 @ 8:33pm 
Something to note, the Flood Infection "disease" is extremely OP...including towards Mechanoids, which should be immune to said infection on account of not being organic.

Basically as soon as any mechanoid (including Biotech bosses, I'm currently weaponizing repeated Diabolus deployments against the Flood...and each one is failing ) gets hit a sufficient number of times, it gives them Flood Infection (Minor).

...this "Minor" Flood Infection then immediately straight progresses to Extreme , and then kills the mechanoid mere seconds later.
Gumbus 28 Oct, 2024 @ 7:21pm 
This mod does not disable flood raids until day 45. I have 2 large flood hives on my map day 5 spawning tank forms
Jakerussel1276™ 28 Oct, 2024 @ 5:15pm 
why does Rimpy say this mod needs the outdated Advanced Animal Framework?
Gumbus 28 Oct, 2024 @ 5:11pm 
After looking through the code, the flood carrier does use the divide deathaction from anomaly. It would be beneficial to add anomaly as a required item or specify it's needed for that functionality
Gumbus 28 Oct, 2024 @ 2:49pm 
Does this mod require anomaly? During testing, I've gotten the error a few times "Pawn dividing is an Anomaly-specific game system. If you want to use this code please check ModLister.AnomalyInstalled before calling it." It seems to happen sometimes when I kill flood carriers but not all the time. Also got some null reference errors. Anyone else experiencing this or know how to fix this? I got the error first testing with combat extended, but trying on a new save with all other mods disabled I got the same errors.
PaperBagMan 27 Oct, 2024 @ 8:50am 
does combat extended cause this carriers to not blow up
(also maybe infection forms should have more armor pen)
Killerkitty641 13 Oct, 2024 @ 8:13am 
That's why we have console commands and god mode lol