XCOM 2
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ADVENT Not Created Equal WOTC
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2020년 12월 13일 오전 5시 35분
2021년 9월 23일 오전 6시 36분
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ADVENT Not Created Equal WOTC

h4ilst0rm님의 1 모음집
My XCOM 2 WOTC Mods
아이템 14개
설명
Not Created Equal, but this time for the opposing forces.

Original idea borrowed with permission from Unique Stats for All Units [WOTC] by Alex Nares.

The biggest issue with that mod is that it's implemented as a ginormous config edit which makes it practically unchangeable. So for the sake of my own sanity, I made my own version that does similar stat adjustments but they are done dynamically from code.
All of the stat changes are configurable so you can set it up just as you like it.

Configuration
The configuration of this mod is split into 2 separate files.
XComANCE.ini contains which stats and to what degree they should be randomized.
XComANCE_units.ini contains a whitelist of units that should have their stats randomized.

With the default configuration enemies lose/gain up to:
+-20% of their original Aim.
+-25% of their original HP.
+-15% of their original Mobility.
+-10 Defense.
+-10 Dodge.

By default this mod affects all* base game enemies, and in addition ABA and ABA:DLC enemies.
This should also work with any other modded enemies just by adding them to the whitelist in XComANCE_units.ini.

*the more exotic enemies were not tested and as such are left disabled by default.

Convenience addon for CX enemies: CX Not Created Equal [WOTC]

Technical stuff
This mod uses only vanilla functionality to randomize the stats by patching enemy unit templates to include random stat distributions. As far as I'm aware, the only base game unit to utilize this functionality is the xcom rookie which gets its random will this way. As this mod patches the complete templates any changes done by mods to the initial unit configs are preserved, and this mod will use those adjusted values as the base from where to adjust further. Any existing random stat distributions (I'm not aware of any mods that do this) will be ignored and replaced with new ones generated by this mod.
인기 토론 모두 보기(4)
7
2022년 7월 8일 오전 3시 24분
LWOTC & Mod Enemy Added
CptnHappyTimePie
2
2021년 8월 27일 오후 2시 31분
Suggested Enemy Groups
Longmile149
0
2021년 7월 12일 오후 9시 12분
Modified default XComANCE.ini
Longmile149
댓글 63
h4ilst0rm  [작성자] 2023년 7월 27일 오후 11시 13분 
There is no second wave option. if you have the mod installed it will do its thing
Th3boyoflov3 2023년 7월 27일 오후 4시 12분 
Amm is there any problem with the mod? i stopped playing this game because of 40K warhammer Chaos Gate, when i return to XCOM 2 i can't see anywhere in the secondwave options this mod to activate, HELP :(
h4ilst0rm  [작성자] 2023년 4월 20일 오후 10시 34분 
if you so desire
Straker 2023년 4월 20일 오후 1시 20분 
This should be removed for LWotC, right?
h4ilst0rm  [작성자] 2022년 8월 2일 오전 4시 24분 
yes
Bard 2022년 8월 2일 오전 12시 45분 
Mid game compatible ?
ChaoZ 2022년 5월 31일 오후 3시 43분 
Great thx!
Stukov i downloaded the unit promotions and watched ini files.. sadly i have MANY Enemy Mods installed and these are not affected... and i dont know if it is supported to include aliens as well.. :)
Stukov81-T.TV 2022년 5월 31일 오전 9시 40분 
for weapon (damage) randomization you need another mod. I use Unit Promotions as a base and hand out Mass Effect Weapons somewhat randomly
Stukov81-T.TV 2022년 5월 31일 오전 9시 39분 
shieldHP definetly works
h4ilst0rm  [작성자] 2022년 5월 31일 오전 9시 24분 
I believe eStat_shieldHP works.
Damage is tied to the weapons and abilities which this mod does not touch, so no.