RimWorld

RimWorld

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RimQuest (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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582.264 KB
20 Oct, 2020 @ 1:02pm
27 Aug @ 11:55am
26 Change Notes ( view )

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RimQuest (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of Jecrells mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1354114366

- Added support for the new QuestScriptDef-type as well as the old IncidentDef
- Added support for guest-groups from Orions Hospitality mod
- Added Russian translation and a way to translate Quest-type quests. Thanks Reiquard!
- Added french translation, thanks qux!
- Added questgivers to traveling groups passing by
- Added settings for modifying what quests and incidents can be bought
- Added setting to change the base-price of quests
- Added setting to change the spawn chance of quest-givers
- Performance optimizations by Taranchuk



[discord.gg]
[github.com]



Adds quest givers to trader groups and caravans. This mod exists for those of us who feel that RimWorld could use a little more direction from time to time, and a good quest is just what we need!



When a trader or caravan arrives, simply right click the character with a green exclamation mark above their head to see what quests are available.



After accepting a quest, it will be available to you on the world map. This version contains vanilla events from RimWorld, but more quests are planned to be added in the future.




Thank you, one and all.

Also, a tip of my hat to my most wonderful supporters on Patreon. My goal of full-time modding is getting closer and closer.

The Amazing Supporters of Jecrell's Modding Madness
AC, Alex Mederer, Alexander, Alexander Vass, Alexandr Zaporin, Allic, Aron Glasser, Audrin Navarro, Austin Harbert, Baron Xot, Ben Stanley, Bennett Herlihy, Blaze Reynolds, Calum, Chelsea Archambeau, Christopher, Clifford Campbell, Dakota, Dan Winn, ♥♥♥♥ Jones, Don Butterblume, Evan Hwang, Fredric Sundberg, George Chong Chuang Mi, GoSu, Harry ♥♥♥♥♥, J, Jacob Duga, John Boehr, Jonathan Holzinger, Jordan Robinson, Josh McCabe, Justin Andreas, Karol Rybak, Kevin Reagan, Liam Farmer, Luis Salvatierra, Magnus Merkelbach, Marcus Sireanu, Mark, MC, meatface, Michael Lauder, Michael Paugh, Moshat, Oliver White, Pie_from_Hell, Populous25, Robin Hager, and Roxxploxx.

Available in English, 한국어 Korean (by ㅇㄷ), and 日本語 Japanese (by Proxyer)

Frequently Asked Questions:

Q: Do I need a new save to play this mod?
A: No new saves are needed to play this mod.

What's next?
Lord of the Rims seems to be the next mod series closest to release.
https://ludeon.com/forums/index.php?topic=39130.0

This mod was commissioned by Bradr44.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: quest givers
Popular Discussions View All (3)
3
15 Apr, 2023 @ 12:14pm
Pawns bought from slave traders have a chance to be the quest giver.
VashSevrem
0
1 Apr @ 1:02pm
RimCities quests dont trigger
Ggamefreak22
510 Comments
Anker 31 Aug @ 11:56am 
I set the setting down from 10 to 9, and then my quest list was populated correctly. Mysterious! Still, good to know for others who have the same issue: a single digit quest amount might be more stable then a double digit one.
Mlie  [author] 30 Aug @ 10:51pm 
@Anker Not really, you will just have to remove your other mods until you find out what is triggering it. Removing half of the list each test works the fastest
Anker 30 Aug @ 3:58pm 
Quite possibly. Any ideas as to what might be causing it from your testing?
Mlie  [author] 30 Aug @ 12:10pm 
@Anker Tested it with no issues with the 10 quest setting so the issue must be in your setup
Anker 30 Aug @ 9:13am 
Hm. I started a new save, and a questgiver, still set to 10 quests, only offered 4. They were spawning in one of Caravan Adventure's campsites, but I don't suspect that's related.
Mlie  [author] 28 Aug @ 7:25am 
@Anker If the questgiver has already been created, they will not change the amount of quests they have
Anker 28 Aug @ 7:06am 
I tried setting the new setting to 10, as a test, but the first quest giver to come along only offered four quests. I'll try again in a new save later to see if that changes anything.
Mlie  [author] 27 Aug @ 11:56am 
@Anker Added a mod-option for the amount of quests offered
Anker 27 Aug @ 3:43am 
I would like to see additional options- Chiefly, to allow more then 3 quests to be available to purchase per quest giver. If you have additional quest mods, it's less likely to be able to get a specific type- So widening the pool per-giver would help.
Anker 23 Aug @ 10:20am 
This mod gives an actual purpose to those 'X random pawn is passing by' events. Very nice.