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I have the following question: if I have an xml quest mod adding one new quest (specifcally, I'm off (Continued)), is there a simple way to add it to the pool of quests available for questgivers?
((shame on me, took me way too long to figure that out with load order tinkering and disabling mods))
i think its a race problem and not a rimquest problem, but maybe you have an idea for me how to fix that?
Edit.
I am unable to share logs on github right now...it tells me I am "unauthorized"...or whatever. I try again later.
Seems that any time visitors, traders, passers-by come through they always(?) have a pawn with the ability to give a quest. With like Hospitality or ideologies that summon traders, this creates an incredible number of opportunities to get a quest and I've found I have acquired a huge number of high-value rewards during the early game.
Obviously, I could just ignore the quest givers or make the purchase price super high, but I am wondering, is there a way to reduce the chance that a quest-giver spawns during an event? I'd love to reduce it to ~10%. Is this a feasible option to add to the mod?
Im slightly curious what you expected to happen when you bought the quest when you already had it active.