Crusader Kings III

Crusader Kings III

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More Holding Graphics
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744.033 MB
19 Oct, 2020 @ 1:21pm
17 Sep @ 12:02pm
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More Holding Graphics

Description
More Holding Graphics is a mod for Crusader Kings 3 that revamps holding visuals, making your game world more immersive and culturally rich. This mod expands beyond the vanilla assets by introducing new holding images and 3D models, including culture-specific castles, cities, and churches. The visuals adapt dynamically to your culture and religion, so your churches, mosques, or temples will look distinct depending on your region and faith. A Norse Catholic church won’t resemble a French one, just as an Arab Islamic mosque will look different from an Indian mosque.



Main Features:
  • Completely Re-made 2D Holding Graphics:
    • All holding images, including both custom and vanilla assets, have been reimagined using AI image generator tool for a uniform and high-quality aesthetic.
  • Expanded Cultural Graphics:
    • The base game offers 10 cultural graphic sets, but MHG expands this to more than 25 cultural groups, enriching the diversity of the game’s visuals.
  • 150+ Unique Holding Images:
    • With a wide range of culture-religion combinations, this mod provides over 150 unique holding images. Whether you’re a Muslim Norse with wooden mosques or a Catholic Tibetan spreading Christianity in the Himalayas, there’s a graphic tailored to your journey.
  • New 3D Holding Graphics:
    • Thanks to contributions from modders like MattTheLegoman and Kefír úr (ArVass), the 3D graphics are more immersive than ever before.
  • 100+ New Culture, Title and Religion-Specific Character Backgrounds:
    • These new backgrounds'll add even more depth and immersion to your characters.
  • New Eastern and Turkish Courts:
    • Enjoy a new court for Chinese and Tibetan characters, created from scratch by the great Asia Expansion Project team.
    • The Turkmens in Anatolia now use a modified mediterranean court with MENA assets in it.



Addons:



Compatibility Patches for:



Loading Order:



Special thanks to:
티에
  • El Tyranos the creator of Community Flavor Pack for his advice on simplifying the coding process
  • Mr.MilkMann for his invaluable help with coding the temple holding models
  • MattTheLegoman for contributing stunning Slavic and Celtic 3D models
  • Kefír úr (ArVass) for creating beautiful Chinese, Tibetan, Sahelian, and African holding models
  • The team of Asia Expansion Project, who gave me permission to use their beautiful chinese court model
  • 티에 for his proper korean translation
Popular Discussions View All (3)
32
20 Jun @ 2:56am
Suggestions
Scratchmen
1
12 Aug @ 8:29am
A visual issue with the mod
Lord Mark of Grotow
19
8 Jun @ 11:58pm
graphical bug please help
constantin
878 Comments
Scratchmen  [author] 13 hours ago 
@nicedud1 Possibly compatibility problem. You are using mods which add new cultures to the game, and the MHG graphics don't assigned to them.

@finallyciv Yeah, it's a known bug, I wanna fix it

@FerrerWithAHat Yes, you have to own all of the DLC's
FerretWithAHat 20 hours ago 
Christian Iberia uses the Western holdings instead of Iberian holdings, is this intended or a bug, or just cause I don't have the Iberia DLC?
finallyciv 21 Oct @ 3:28am 
@Scratchmen, do you know why characters sometimes have no background in their character view when they're traveling?
smirkyshadow 20 Oct @ 5:39pm 
Really wish there was a polytheism reborn patch :(
nicedud1 20 Oct @ 1:01pm 
Doesnt work properly for me. Some african and asian counties have european looking castles portraits.
maxscarlatti 20 Oct @ 11:18am 
thanks for checking, I appreciate it. I tried reversing the load order of the Medieval Arts, but to no avail. Actually any court in MENA has byzantine visual, so it must be the issue as you described. Weird, but I will try it out with a new game once I am done with this run so I can use your great mod :)
Shura 17 Oct @ 1:24pm 
@Scratchmen Yes. Just wasn't sure if they're supposed to be there
Scratchmen  [author] 17 Oct @ 4:54am 
@Shura Do you mean about the fences/walls?
Shura 16 Oct @ 3:19pm 
Are all of these 3d models still supposed to have the round barriers around them?
Scratchmen  [author] 12 Oct @ 7:44am 
@maxscarlatti What you described suggests that there is no court assigned to the Iranian cultures. And in this case, the game will always automatically use the first court marked in the 00_default_cultures.txt file, in this case, the Byzantine one. But I checked and everything is fine at the file level. And despite trying to reproduce the error, everything works as it should for me. So, the MENA court version works for Makran, Daylam and Persia as well. I am at a loss at this level, I don't know what the problem could be :(