RimWorld
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Lord of the Rims - Hobbits (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3
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4.886 MB
30 sep 2020 om 13:42
16 aug 2021 om 1:58
9 wijzigingsnotities (weergeven)

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Lord of the Rims - Hobbits (Continued)

Omschrijving

Update of Jecrells mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1400227853

- This is an unofficial port
- This will be removed when/if Jecrell comes back
- Added support for Combat Extended
- Fixed starting goodwill with Empire
- Fixed the Party-tree, via SoongJr



[invite.gg]
[github.com]



Adds Hobbits to RimWorld.

Join our Lord of the Rims channel[discord.gg] to discuss the mod.
Read our wiki[lord-of-the-rims.wikia.com] to learn more.

  • Playable Hobbit race
  • Starter Hobbit scenario
  • The Shire as a faction
  • Mountable (with Giddy-Up!) ponies
  • Pipeweed plants which can be harvested into Pipeweed for Hobbits to smoke
  • Also includes Hobbit apparel, backpacks, weapons, doors, walls, and a plantable party tree

  • JecsTools, DoorsExpanded, and Humanoid Alien Races



  • Hobbit dress courtesy of Gerrymon
  • Hobbit cape, shirt and vest, and jacket created by Ennacrima
  • A special thank you to all the producers who made this mod happen:
    Sole, BaRKy, erdelf, Anton, Oggah, big papa, TheAkbars, ib2grh8, bombadil, Drachir, NanoPaladin, starbucksandchill, Epicurus, Sacriel42.




    • See if the the error persists if you just have this mod and its requirements active.
    • If not, try adding your other mods until it happens again.
    • Post your error-log using HugsLib and command Ctrl+F12
    • For best support, please use the Discord-channel for error-reporting.
    • Do not report errors by making a discussion-thread, I get no notification of that.
    • If you have the solution for a problem, please post it to the GitHub repository.


34 opmerkingen
Mlie  [auteur] 1 dec 2022 om 23:59 
@Дота сосёт жопу Original is updated
Я з Донбасу 1 dec 2022 om 23:33 
1.4 plz
Mlie  [auteur] 27 jul 2021 om 21:31 
@Mortagon Yes, it is. As soon as it updates it should work
Mortagon 27 jul 2021 om 21:31 
Adding the 1.2 Doors Expanded above Hobbits resolves the error even in 1.3. Looking forward to Elves and Dwarves!
Mortagon 27 jul 2021 om 21:13 
((This is probably because Doors Expanded is still 1.2 only though and I'm 1.3))
Mortagon 27 jul 2021 om 21:13 
Thanks for the update, but getting the followng red error: "XML error: Could not find parent node named "HeronDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronDoorBase"><defName>LotRH_HobbitHoleArch</defName><label>Hobbit arch</label><description>Divides rooms.</description><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><statBases><MaxHitPoints>110</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>1.0</Flammability></statBases><size>(1,1)</size><building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall><soundDoorOpenManual /><soundDoorCloseManual /></building><graphicData><texPath>BlankTex</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><enabled>false</enabled></damageData></graphicData><doorFrame><texPath>Things/Building/Door/HobbitHoleArchFrame</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData>
Sasquatch Poopypants 27 jul 2021 om 13:11 
Thanks for the 1.3 update!
Nomis 4 mei 2021 om 11:40 
Ok, good to know. Thanks for the help!
Mlie  [auteur] 4 mei 2021 om 10:53 
@Nomis [steamfolder]\steamapps\workshop\content\294100\2244226597\Sounds
You can remove them but you will get an error every time it tries to play it.
Better to replace it with a silent soundfile instead.
Nomis 4 mei 2021 om 10:44 
What general place would the sound files be located and could I just delete them to have no music play?