Left 4 Dead 2

Left 4 Dead 2

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L4D1 Population Revert Tool (Post Last Stand Update)
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Infected: Common Infected
Game Content: Scripts
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26 sep, 2020 @ 15:02
28 sep, 2020 @ 10:13
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L4D1 Population Revert Tool (Post Last Stand Update)

Beskrivning
MUST. HOST. ON. LOCAL. SERVER.
MUST. HOST. ON. LOCAL. SERVER.
MUST. HOST. ON. LOCAL. SERVER.
MUST. HOST. ON. LOCAL. SERVER.
MUST. HOST. ON. LOCAL. SERVER.
MUST. HOST. ON. LOCAL. SERVER.


This script reverts the populations of all Left 4 Dead 1 campaigns back to their Left 4 Dead 2 common and special infected counterparts, just like how it was before The Last Stand update rendered a significant portion of infected mods null on half the game's maps. Left 4 Dead 2 campaign populations remain entirely unaffected with this mod.

I created this as a band-aid for my Fallout Ghouls mod and Halloween Common Infected mod (and any infected mods that rely on the L4D2 model roster) so that the custom infected models still appear on L4D1 campaigns. Without it, said custom infected never appeared on any L4D1 environments after The Last Stand update, end of story.

This mod's existence is not about being ungrateful or unappreciative for what The Last Stand update team did for the game, but this is moreso a template for other modders who would prefer tweaking their populations to be able to do such again.

I might have missed something, but if I did I'm sure it was something minor. You'll survive. Probably.
Populära diskussioner Visa alla (3)
9
3 mar @ 13:36
Update this add-on?
RMS Titanic
2
8 feb, 2021 @ 13:53
What Is happening?
me2BOY
1
22 sep, 2024 @ 10:36
Does this mod including uncommon infected like CEDA, Riot police or Fallen Survivor?
Yukari Takeba
193 kommentarer
佐伊的老公 17 sep @ 1:12 
Can we only replace ordinary infected individuals? I want to retain a generation of special infected individuals
Fivzie🌕 3 sep @ 0:31 
Idk bout what Kenobi is saying, as it's still putting l4d1 special infected over the models I installed. Unless it's some console command or settingg in the options I'm missing
Kobe-Wan Kenobi 1 sep @ 17:00 
they fixed this in a semi recent update. this mod is no longer needed.
ebes 24 aug @ 10:41 
wait so you're telling me you had to create a mod just because they updated the l4d1 campaigns to actually include the l4d1 infected and not the l4d2 infected?? ion see a goddamn difference, why couldn't they just keep the campaigns how they were and save the trouble
Epona 3 aug @ 21:26 
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
MUST. GAYPE. KORBIN. KYLE.
whoppermac 13 jul @ 15:42 
is there a way to just convert the special infected only
Krizalid 13 jul @ 14:29 
This mod crashes my game
MadotsukiGaming 6 jul @ 9:25 
no longer seems to work on all common infected but it works on some which is odd like the construction worker and such
Male_09 20 jan @ 14:20 
quick question: does this randomize uncommon infected in between common infected like other addons do?
an old man in his 50s 28 nov, 2024 @ 16:31 
update this addon pls