Crusader Kings III

Crusader Kings III

3,154 ratings
More Game Rules
57
27
23
65
13
39
14
7
22
8
10
4
7
7
3
5
5
4
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.504 MB
1 Sep, 2020 @ 4:36pm
4 Oct @ 10:08am
113 Change Notes ( view )

Subscribe to download
More Game Rules

Description
Customize your experience with more game rules! This mod currently adds the following game rules, with more to come:
  • Playable Governments
  • Shattered Realms
  • AI Seduction, Intrigue, and Aggressiveness
  • Matrilineal Marriage
  • De Jure Empires
  • Cadet Branches
  • Fervor - Holy War Impact & Sinful Priest Impact
  • Heresy Outbreaks
  • Secret Bastards
  • Fabricated Secrets & Hooks
  • Custom Faith, Pagan Reformation & Holy Site Requirements
  • Unreformed Faiths
  • Domain, Knight, and Vassal Limits
  • Man-at-Arms Limits & Cap
  • Confederate Partition
  • External Vassal Wars
  • Holy War & Conquest Cooldown
  • Governments & Holdings
  • Random Rulers
  • More options for Difficulty & Culture/Religion conversion speeds
  • ...and More!

This mod also makes it so all achievements can be unlocked regardless of game rules.

These options are comprehensive and affect events, decisions and schemes as well.

Suggestions for more game rules are always welcome.

Recent updates:
  • Patched to 1.17

Fully supported languages:
  • English
  • 한국어
  • русский
  • Español
  • Français

Partially supported languages:
  • Deutsch
  • 中文

Special thanks:
残响之N菌 and 豆豆 for Simplified Chinese translation.
fuzzypurge for Korean translation.
Lera and Collateral for German translation.
Souffleprout and Muaris for French translation.
Ennrog,Д.Р.У.И.Д. and Hann for Russian translation.
Logan for Spanish translation.

Looking for translators! If interested, add me as a friend and send me a message.

Other mods that may be integrated in the future:
No Shattered Retreat
No Duchy Limit

NOTE: Please set your desired rules before clicking the "play as any ruler or create your own" or "Start" button!
Popular Discussions View All (17)
166
20 Sep @ 2:52pm
PINNED: Bugs and Glitches
Neutrino
95
17 Sep @ 8:31am
PINNED: Suggestions
Neutrino
9
17 Jun, 2024 @ 8:32am
PINNED: Translations
Neutrino
2,570 Comments
Devildogshadow 5 Oct @ 9:35am 
so running into an issue where i cant reform any faith.
TP 3 Oct @ 3:15pm 
could you add an alternate world option to make everyone theocracies or republics?
Igris gaming 3 Oct @ 1:55am 
Is it compatible with A Game of thrones mod.
Neutrino  [author] 1 Oct @ 7:25pm 
@vidz: Oops, thanks for catching these, will hotfix soon.
vidz99 1 Oct @ 1:36pm 
There is no trait 'kind':

[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 71 (intrigue_skulduggery_focus:auto_selection_weight)

[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 241 (intrigue_intimidation_focus:auto_selection_weight)
vidz99 29 Sep @ 11:44pm 
[08:01:06][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: major, near line: 5" in file: "common/decisions/mgr_faith_decisions.txt" near line: 5
[08:01:06][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: major, near line: 5" in file: "common/decisions/mgr_test_decisions.txt" near line: 5

I think it should be "decision_group_type = major" instead of "major = yes".
PhantomImmortal 28 Sep @ 5:44pm 
Totally fair, I'd do the same in your shoes! Thanks for making a great mod and staying on top of things!
Neutrino  [author] 27 Sep @ 10:13am 
@Rabbit, PhantomImmortal: I'm probably going to overhaul the historical empires feature altogether as there are many scripts where exact empire titles are expected to exist. I've been holding off on it because hegemonies are around the corner...

@2432554971: Can you look at your map in the faiths mode? It looks like there is a province with no faith somewhere that a chaplain is trying to convert. This mod does not change that part of the code relative to vanilla. If I had to guess, you probably were subscribed to a mod that added religions when you started the game and then unsubscribed. Not sure how else this situation would occur.
Neutrino  [author] 27 Sep @ 10:04am 
Updated with the following changes:
- Patched to 1.17
- Fixed issue with limited/restricted intrigue game rule
- Fixed issue with religion creation
- Added "All Administrative" governments game rule
2432554971 23 Sep @ 2:46pm 
in file "mgr_court_chaplain_tasks", line 454, the system thinks that "faith_hostility_level = { " has no target faith. It is a bug and it made my game crash every time.
The error report is : [22:34:39][E][jomini_script_system.cpp:284]: Script system error!
Error: faith_hostility_level trigger [ target faith was null ]
Script location: file: common/council_tasks/mgr_court_chaplain_tasks.txt line: 454 (task_conversion:potential_county)