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[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 71 (intrigue_skulduggery_focus:auto_selection_weight)
[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 241 (intrigue_intimidation_focus:auto_selection_weight)
[08:01:06][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: major, near line: 5" in file: "common/decisions/mgr_test_decisions.txt" near line: 5
I think it should be "decision_group_type = major" instead of "major = yes".
@2432554971: Can you look at your map in the faiths mode? It looks like there is a province with no faith somewhere that a chaplain is trying to convert. This mod does not change that part of the code relative to vanilla. If I had to guess, you probably were subscribed to a mod that added religions when you started the game and then unsubscribed. Not sure how else this situation would occur.
- Patched to 1.17
- Fixed issue with limited/restricted intrigue game rule
- Fixed issue with religion creation
- Added "All Administrative" governments game rule
The error report is : [22:34:39][E][jomini_script_system.cpp:284]: Script system error!
Error: faith_hostility_level trigger [ target faith was null ]
Script location: file: common/council_tasks/mgr_court_chaplain_tasks.txt line: 454 (task_conversion:potential_county)
@Fredvog: I don't get early access to DLC, so I'll have to take a look at updates as they come out. Generally, map changes shouldn't have too much impact on the mod. I expect that some work will have to be done to account for the new Hegemony tier. I'll have to pay special attention to Japan and China's emperors as it's not clear if they are landed or not.
I used the game rule to expand domain limit to the extreme (player only) setting, but then in the tooltip/pop up when u hover over the domain limit in top right, there's a -900 or however much it needs to lock the domain limit to only 15.
[jomini_script_argument.cpp:27]: Missing closing bracket in common/scripted_effects/mgr_ep3_decision_effects.txt starting at line 1
in game when I want to reform faith the holy sites needed become 5.
"DEFAULT_MAX_TRADITIONS = 5 #How many traditions can a culture have by default?" to a higher number.
My compatch has it set as 6.
If you don't use foundational framework then who knows?
I use this mod to lower man at arms amounts but because title man at arms aren't affected it means admin realms are over-powered. More than vanilla even.