Kenshi
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Universal Wasteland Expansion
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5.956 GB
26 JUN 2020 a las 1:34
26 JUN a las 17:20
40 notas sobre cambios ( ver )

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Universal Wasteland Expansion

En 4 colecciones creadas por TreadLightly77
Universal Wasteland Expansion General Mod Collection
8 artículos
Universal Wasteland Expansion General Mod Collection (Alt)
8 artículos
Universal Wasteland Expansion Cannibalistic Faction Playthrough
2 artículos
Universal Wasteland Expansion Race-Specific Playthrough
3 artículos
Descripción
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!



























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].

UWE Discussion Channel[discord.com]




FAQ

^Got a question, take a look here before posting it anywhere.



Donations

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Discusiones populares Ver todo (95)
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Bug Reports
TreadLightly77
1
25 AGO a las 22:16
How to get turrets?
BooWomp
1
25 AGO a las 22:46
Whats a good passive income industry in a town?
Thasher
2.022 comentarios
OtterBOI77 26 AGO a las 4:02 
@Bathory Thank you! You the best! I was putting too much effort caring about this for awhile now. Mainly worried it was a plan tucked away in some hidden chest i'd never notice ever. Go figure :P
Bathory 26 AGO a las 3:50 
Since I can't edit my comment below, one more tip for tech level 6, I suspect it was from unlocking defensive walls, but I had also learned robotics and many electronic research battery etc. I also unlocked almost the entirety of core before I could finally see tech level 6, which requires 2 AI cores and large defensive walls researched.

One other thing that may unlocked it is I bought a 50k cats blueprint from the blackcity smith dude it was like "research component" or something like that, which says tech bench 6 required but you can still research it, I suspect this is also needed. Happy hunting.
Bathory 26 AGO a las 3:43 
Tech level 5: u need advanced research outpost from bartenders that costs 15k caps
tech level 6: im not entirely sure but I just unlocked it by spam unlocking core, crafting defence and electronics, I also learned a recipee from black city that cost 50k caps forgot the name but it said it required tech 6 bench but you could still learn it maybe that was it. No idea what unlocked tech 6 soz. Just giving some info for ppl having trouble with tech levels.
jack 25 AGO a las 16:26 
bmankrusty - You need to but a blueprint. One of the advanced Outpost blueprints sold at waystations, then learn it.

"Tech Level 5
Tech Level 4 + Outpost Type IV => Tech Level 5
Outpost Type III + Heavy Building Foundations => Outpost Type IV
Advanced Outpost Blueprints (Waystations sell) + Heavy Building Foundations => Outpost Type III"
bmankrusty 25 AGO a las 15:08 
how do you unlock tech level 5? its not in core of the research tree. do i have to find a special item for it?
zeratul.254 25 AGO a las 15:07 
Can we please get a tech tree breakdown for this mod! I love it but I end up blindly researching untill i get what I need. Plus it seems to be a pretty big issue with a few people below.
Bathory 24 AGO a las 2:19 
How do you unlock tech level 6? I've scoured the internet and tried using FCS to figure out manually(failed). Great mod and all but it would be nice to let us know how to unlock tech levels instead of having to hunt through the bowels of the internet for an answer.
A Terrible Modder 22 AGO a las 20:40 
so the title screen used by uwe is from a cut version of the continent, it looked remarkably alien vs what it is today
A Terrible Modder 19 AGO a las 23:51 
anyone else notice that the uwe created towns just dont unload (i can see rusted ridge across the map)
Putzin 19 AGO a las 14:03 
I started as the Fishmen and cant seem to figure out how to recruit anyone, do you know of any conflicts or why I cant recruit anyone?