Kenshi
Universal Wasteland Expansion
2,064 Comments
cpt 4 Oct @ 9:58am 
is there a way i can tone down the amount of pop there is, my game gets super laggy at the start
Fetch 2 Oct @ 1:21pm 
Hi, can you update the information list to 3.0? I saw new unique characters in the game that are not on the list :steamthumbsup:
[ITA]ZaZinga9700 30 Sep @ 8:49am 
Economic is way too hard
Hiki 30 Sep @ 3:25am 
Which faction is more interesting, the reawakened or the third empire? I understand that I can only make one, right?
::Maethendias:: 30 Sep @ 3:09am 
yeah this mod feels like it went down the same route as the unofficial bugfix mod from bethesda, or fraking universe

a great overhaul project that got ruined by bloat and questionable changes down the line

a shame, really, cause theres still alot of things that are really cool about but... but as many things that just... make kenshi not a fun game anymore
AccelToWinYT 29 Sep @ 8:40pm 
I don't know if this is from the stronger combat mod or this but I get squad wipe (22 people and 6 pets) by a rebel farmer has 99 stats and one tap everyone.
::Maethendias:: 29 Sep @ 7:42am 
3000 for a hiver bed is... dumb
Hugh Jazz 29 Sep @ 5:25am 
I don't know why but in the Hub both the Holy Nation Outlaws guards and Shinobi guards won't attack Hungry bandits or Dust Bandits, they just let them attack me, even inside the bar, while doing nothing.
I've observed the same thing happen with the Shek guards in Squin.

I've Imported the save to reset all relations and dead NPCs and they still have the same behavior, so it's not related to faction standing.

This never happened before I installed UWE, maybe there's something wrong with the faction interactions ?
A Terrible Modder 27 Sep @ 3:38pm 
@jaletho75 sounds like a skill issue tbh
jaletho75 27 Sep @ 11:42am 
The current state of this mod, is terrible, prices are jacked,. units spawn out of no where on top of you, the item storage is terrible, the prices of houses terrible, the bad qualities out weight the few good by a large margin, stupid shop guards that follow you around, It is almost as if this mod was not made for others to play but for one guy who likes that stuff, I see a bunch of mods just thrown together and implemented in a terrible way.
Iruhl 26 Sep @ 12:07am 
Thx for this great mod and all the work you all did.
For me the construction and research part is too big. I remove reasearch and building to restore the vanilla thing mostly... which is not the best way i think.
I was wondering if there is a lite version of UWE without all the research part?
But the mod is really Great, i recommand it
OtterBOI77 24 Sep @ 10:38pm 
@AccelToWinYT Same here. Trader Guild even sent eyegores raid after me. And im not hostile, not allied either though. I'm almost certain its because I repelled slaver raids at another base and the nobles don't like losing.
OtterBOI77 24 Sep @ 10:35pm 
No research tree. Gotta discover! Trial and error and wasted materials galore. Get to it!
Aludir 24 Sep @ 1:23pm 
Any option for research tree? Why some of it is hidden without any info how to unlock it?
AccelToWinYT 23 Sep @ 10:13am 
Bugged mod? I am getting Noble Wrath even when allied with Trader Guild?
U PAPAI CHEGOU 22 Sep @ 8:11pm 
when i enter any of holy nation cities they turn on a enemy faction for no reason, just unplayable if u want to be part of the bad guys
blakebab 22 Sep @ 2:21pm 
please update the rain collectors. the tip you created says it works with acid rain (it doesnt in deadlands)
Mini pekka 21 Sep @ 9:25am 
Pls fix hamut
Matty 20 Sep @ 11:05am 
Any tips on how to remove a moon map?
I put one on a table for asthetics in by base, but it doesn't appear properly, a blank piece of paper on a table with the map part visible floating on the floor below. I can't select it even with the table removed so can't deconstruct.
Ibram Gaunt 19 Sep @ 2:39pm 
Constant crashing in the cannibal plains and Gut. Research not showing what pre requisites are needed, constant bugs.
Kyōma 19 Sep @ 10:08am 
Hello I have a bug where my workers are crafting far away from the crafting benches yet they still crafting in there jobs these includes on refineries and crafting benches. Please help how can I fix this T.T
Templar Praising The Sun 18 Sep @ 9:07am 
i cant get higher research tier than 4? or a need a bunch of specific things to unhide the fifth tier? also cant research higher than catun 3 weapon crafting
.Blade. 17 Sep @ 6:52am 
@A Terrible Modder Then if it's not important I'm probably just gonna change it. I just wanted some clarity but it doesn't seem like there's any purpose just outside of just not making the fishmen that eat people not eat the bandits? I literally can't get my low mid level crew through the floodlands because they both rock up to beat the shit out of me. One extorts me and the other carts me off to eat me.
A Terrible Modder 16 Sep @ 11:24pm 
think its more a co-existence thing given they both live in the floodlands
.Blade. 16 Sep @ 9:29pm 
Your mod has "The Deluged" and Fishmen at 100 relations is this intended? I couldn't find any notes in your created factions section about there being an alliance between these two.
Terran 16 Sep @ 11:36am 
Why does this mod reduce selling prices?...I tried another mod to change it, but it didn't work. I looted several blue science books and numerous other valuables and I made about 3,000 cats? It took ages, a lot of tools to break locks and work. I make more money AFK mining copper...
Lezalit 14 Sep @ 9:37pm 
This mod is interesting, but the unending wrath raids from minor factions after kidnapping their leaders and turning their bounty in is ridiculous and immersion breaking. I have slaughtered everybody involved in and taken leaders hostage(delivered them for the bounty reward) for the dust bandits and black dragon ninjas, and am still getting raided. It's crazy because the dust bandits don't even exist anymore. their tower was taken over by a new group.
Reanimator 14 Sep @ 2:00pm 
Tech level 5 isnt showing up in my research?
Hiki 12 Sep @ 5:13am 
Does anybody know how I can get weapon smelting?
hahahadumpling 11 Sep @ 1:27am 
Can confirm what @SilverCanidae said is true. I was chased by bandits and city guards just ignores them.
skibidi 10 Sep @ 6:23pm 
hello i've recently killed the shogun but the dominion capital is still resided by the dominion and doesnt appear to have any destroyed buildings. went into fcs to check the toi shima islands world states and there appear to not be any related to the shogun death, is there any patch for this?
SilverCanidae 8 Sep @ 2:14am 
Has anyone had issues with NPCs not combating each other? There's several instances of bandits following me into towns and guards not attacking them. Also, I've noticed Beak Things only attack player characters - NPCs will walk through their nest and get them "riled up" and walking around, but the Beak Things ONLY attack my units.
John Foreskin 5 Sep @ 6:35pm 
So I can't find the answer anywhere: I toppled the big three for the Holy Nation and the new owners are a faction called "Slaver Prison." Are these guys slavers? Anti-Slavers? What's their deal?
Dr Stinkle 5 Sep @ 2:29pm 
Im new to this mod how do i get coal?
Raampage o.O 2 Sep @ 11:07am 
a hello i use this mod but many items that get sold have just an x as icon…is there a way to fix this?

Also one Giant pet of a caravan is blocking my bar entry and it won’t disappear even after reloading.
Pahot 1 Sep @ 11:33am 
Question about the UC Civil War Worldstate,
I've killed off all Northen and Western Empire leaders (Yoshinaga, Ohta) and was on my way to bring hell to Southern Empire (Daichi), but I cannot find him in Clownsteady and instead found a randomly generated noble? First time I see one in Kenshi..

I assumed Daichi took the mantle of the Emperor, went to look for him the Heft and found.. another randomly generated hiver Noble just sitting ontop of Tengu's throne.

For additional info, there is only occassional Southern Empire patrol, but standard UC patrol is back again. I think the Worldstate is bit confused since I haven't killed Daichi yet.
Matty 31 Aug @ 8:40pm 
I was reading the FAQ and saw about characters going missing potentially if you load from in game rather than the main menu. I've not had this happen (atleast not that I've noticed) but just wanted to check, is this still a potential thing that can happen as I'd not heard of it before?
Major Tom 29 Aug @ 9:38am 
@draftsman Is it maybe this?
Hill Marauder King#^
Hill Marauders; Hill Marauder King Tower
I found this under the "Created unique characters" and the "#" denotes a faction leader. I"m not sure where the Tower is, but my suspicion is taking down that guy might cease the hill marauders aggression.
draftsman 28 Aug @ 5:54am 
Are there any hill marauder/dust bandit officers that i need to kill to stop raids from incoming?

I've KO'D the dust boss and hill boss and turned them at the Hub
I've been dealing with non-stop wrath raids and it's quite annoying
MBrasso 28 Aug @ 4:36am 
Any ideas why rock carrots and brown veggie research is not showing? Already at tech 2 and it's not in the list. It states it's tech 1?
enoxx 27 Aug @ 7:08pm 
Unending nobles vengeance raids ? Lmao
Hanarck 27 Aug @ 12:55pm 
nice just saw that my previus post was deleted, so gonna sum it up, waiting for new update to add this mod, cant play a starter has im getting destroy by 15+ guy at spawn, all guard are ignoring me getting killed no mater the place, im sad because a lot of people recommended this mod and it looks really cool gonna keep watching this one tho.... hope this time im not gonna get deleted for i dont know why
OtterBOI77 26 Aug @ 4:02am 
@Bathory Thank you! You the best! I was putting too much effort caring about this for awhile now. Mainly worried it was a plan tucked away in some hidden chest i'd never notice ever. Go figure :P
Bathory 26 Aug @ 3:50am 
Since I can't edit my comment below, one more tip for tech level 6, I suspect it was from unlocking defensive walls, but I had also learned robotics and many electronic research battery etc. I also unlocked almost the entirety of core before I could finally see tech level 6, which requires 2 AI cores and large defensive walls researched.

One other thing that may unlocked it is I bought a 50k cats blueprint from the blackcity smith dude it was like "research component" or something like that, which says tech bench 6 required but you can still research it, I suspect this is also needed. Happy hunting.
Bathory 26 Aug @ 3:43am 
Tech level 5: u need advanced research outpost from bartenders that costs 15k caps
tech level 6: im not entirely sure but I just unlocked it by spam unlocking core, crafting defence and electronics, I also learned a recipee from black city that cost 50k caps forgot the name but it said it required tech 6 bench but you could still learn it maybe that was it. No idea what unlocked tech 6 soz. Just giving some info for ppl having trouble with tech levels.
jack 25 Aug @ 4:26pm 
bmankrusty - You need to but a blueprint. One of the advanced Outpost blueprints sold at waystations, then learn it.

"Tech Level 5
Tech Level 4 + Outpost Type IV => Tech Level 5
Outpost Type III + Heavy Building Foundations => Outpost Type IV
Advanced Outpost Blueprints (Waystations sell) + Heavy Building Foundations => Outpost Type III"
bmankrusty 25 Aug @ 3:08pm 
how do you unlock tech level 5? its not in core of the research tree. do i have to find a special item for it?
zeratul.254 25 Aug @ 3:07pm 
Can we please get a tech tree breakdown for this mod! I love it but I end up blindly researching untill i get what I need. Plus it seems to be a pretty big issue with a few people below.
Bathory 24 Aug @ 2:19am 
How do you unlock tech level 6? I've scoured the internet and tried using FCS to figure out manually(failed). Great mod and all but it would be nice to let us know how to unlock tech levels instead of having to hunt through the bowels of the internet for an answer.
A Terrible Modder 22 Aug @ 8:40pm 
so the title screen used by uwe is from a cut version of the continent, it looked remarkably alien vs what it is today