Kenshi
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Universal Wasteland Expansion
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5.956 GB
26 jun 2020 om 1:34
26 jun om 17:20
40 wijzigingsnotities (weergeven)

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Universal Wasteland Expansion

In 4 verzamelingen van TreadLightly77
Universal Wasteland Expansion General Mod Collection
8 items
Universal Wasteland Expansion General Mod Collection (Alt)
8 items
Universal Wasteland Expansion Cannibalistic Faction Playthrough
2 items
Universal Wasteland Expansion Race-Specific Playthrough
3 items
Omschrijving
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!



























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].

UWE Discussion Channel[discord.com]




FAQ

^Got a question, take a look here before posting it anywhere.



Donations

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Populaire discussies Alles weergeven (95)
902
4
21 aug om 20:12
Bug Reports
TreadLightly77
1
2 uur geleden
How to get turrets?
BooWomp
1
1 uur geleden
Whats a good passive income industry in a town?
Thasher
2.019 opmerkingen
jack 7 uur geleden 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
bmankrusty 9 uur geleden 
how do you unlock tech level 5? its not in core of the research tree. do i have to find a special item for it?
zeratul.254 9 uur geleden 
Can we please get a tech tree breakdown for this mod! I love it but I end up blindly researching untill i get what I need. Plus it seems to be a pretty big issue with a few people below.
Bathory 24 aug om 2:19 
How do you unlock tech level 6? I've scoured the internet and tried using FCS to figure out manually(failed). Great mod and all but it would be nice to let us know how to unlock tech levels instead of having to hunt through the bowels of the internet for an answer.
A Terrible Modder 22 aug om 20:40 
so the title screen used by uwe is from a cut version of the continent, it looked remarkably alien vs what it is today
A Terrible Modder 19 aug om 23:51 
anyone else notice that the uwe created towns just dont unload (i can see rusted ridge across the map)
Putzin 19 aug om 14:03 
I started as the Fishmen and cant seem to figure out how to recruit anyone, do you know of any conflicts or why I cant recruit anyone?
snugglebunny69 18 aug om 19:10 
Why are there no clothing shops in any of the Holy Nation cities? Only armor shops and boot shops for some reason
Ibram Gaunt 18 aug om 16:53 
I just checked the FCS, It requires Crossbow-bolts research
BooWomp 18 aug om 11:28 
anyone have any idea how to get crossbow turrets my farm is desperate for some defense