Space Engineers

Space Engineers

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Assault Weapons Pack (April 1 Update)
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Type: Mod
Mod category: Block, Modpack
Velikost souboru
Přidáno
Aktualizováno
512.213 MB
28. kvě. 2020 v 2.03
30. dub. v 13.37
Poznámky ke změnám (47) – zobrazit

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Assault Weapons Pack (April 1 Update)

V 1 kolekci od uživatele Harbinger Ace
SE: Outlands Unofficial Mod List
16 položek
Popis
Introducing Assault Weapons Pack! Featuring almost four dozen armored turrets and almost two dozen fixed cannons, Assault Weapons Pack provides engineers with a deadly arsenal to unleash upon the battlefield. Field multiple rotary autocannons to face down your adversaries in close combat, or unleash a firestorm of flak artillery to block hostile missile barrages. Gun down smaller vessels with light artillery turrets, or overwhelm battleships with swarms of burst missiles. If your opponents are packing heat, arm yourself with a wide variety of heavy turrets. Go big or go home with half a dozen experimental weapons, each guaranteed to punch holes in any opposing vessel.

Features & Notes:
  • Assault Weapons Pack does not override any vanilla values, and is compatible with nearly all other weapon mods.
  • Features support for Vanilla+ Framework!
    • 80mm flak shells feature proximity detonation
    • 220mm Burst Missile and 800mm Strike Torpedo become guided muntions.
    • Vanilla+ is not required, and can be added/removed from worlds and servers at any time.
  • Custom progression system!
  • Custom tracers and shot VFX!
  • Full LOD models.
  • Full construction models
  • Full block skin support.
  • Full English and Russian language support.
  • Incompatible with WeaponCore!

Future plans:
  • More weapons and weapon types. (Got ideas? Let me know!)
  • Support for more languages.

Made with kind assistance from:
  • Rhodor:
    • One very cursed audio file.

WeaponCore?
The original WeaponCore version of Assault Weapons Pack has returned!

Promotional
[ko-fi.com]
[discord.gg]

READ!
©2025 Harbinger Ace, owner of this Steam account. All rights reserved.
If you wish to reupload this mod, such as for dedicated servers, then set it to private, friends only, or unlisted on Steam. Do not republish anywhere except the Steam Workshop!
Any "patch mod" (a mod which overrides data files, but includes no models, textures, etc) for this mod may be uploaded freely without my permission. Use ModAdjusterV2 to do this.

". . . and from the blackest night, fire and steel protect us all."
Populární diskuze Zobrazit vše (7)
132
8. čvc. v 19.31
PŘILEPENO: - BUG REPORTS -
Harbinger Ace
2
9. pro. 2024 v 9.51
How do i increase the firing range?
Crock Johnson
2
6. srp. v 21.54
Tech progression
Wetdog37
Počet komentářů: 603
Meya 20. srp. v 6.38 
is range supposed to be at 800m? or is my game messing with it >>
VanHengel 15. srp. v 23.00 
Are the stats such as turret health, weapon damage, etc. listed somewhere?
Mog 21. čvc. v 13.38 
I want to change the target projectiles, meteors and biological on some of the turrets, but I cannot find where to do that in the mod. Can anyone help?
TheRebornAce 17. čvc. v 16.25 
@Martha what you described is a default feature that only works when in creative mode. In Survival mode the hold distance is static. There was a mod for it but doesn't work anymore
Martha_Farquaar 17. čvc. v 6.26 
@WAFFEL E100 - I think I know what you mean but I'm not sure which mod I have does it. It could be Build info, or it could be Improvised Experimentation. But if I hold Alt and scroll, I can adjust the distance from my character the block places at, allowing me to actually place the huge turreted guns.
WAFFEL E100 11. čvc. v 10.32 
anyone have a mod that increases block placement range? cant place the 1500mm turret thing on existing ships and having to use merge blocks is annoying
Dziwo 19. čvn. v 3.48 
Honestly, if this mod fixes the grating SFX on automatic weapons this will be the best vanilla+ all-rounder mod
XY78 13. čvn. v 15.28 
@Mellie
Yes, but not to nearly the extent of many other weapon mods. For small grid I'd say assault cannons outperform their closest cousin, the 150mm rifle. On large grids you can fit a 400mm assault turret into the space of an assault cannon turret, and the 400mm is a decent chunk better. Vanilla turrets also take extra explosive damage and pretty much everything here deals explosive damage so you'll be able to defang enemies easily.

If we don't care about matching size profiles, there's some really big guns in this pack that easily outperform vanilla.
Mellie 6. čvn. v 19.34 
If I add this will it "break" the fights against AI factions with MES, thinking since maybe they wont get them
YamiKevin 1. čvn. v 11.39 
Some of the Turrets dont Fire automatically but still fine if you manually fire them