安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
since you can't patch a metadata file, there's no way for one mod to change the priority of another mod, nor add another mod to that mod's includes section. because of this, the issue circles back around to those old death animation mods needing to update, which is unlikely to happen, since most of those mod developers are gone.
but like i said, starbound will prioritize its own load order system over the steam one. if two mods have the same priority, the workshop load order will likely allow you to shift them around, this is true. but if one mod has a priority value over the other, i very much doubt the workshop load order is going to affect them.
here's a printscreen of the what it looks like.